Skip navigation
Esports Management (1 year top-up) at Sheffield Hallam University - UCAS

Course options

Course summary

Please check the Sheffield Hallam University website for the latest information Course summary

  • Learn in our state-of-the-art Esports lab and use our content creation suite.
  • Build a portfolio that showcases your applied knowledge and capabilities to future employers.
  • Develop the skills to design, host, and evaluate live Esports events.
  • Gain transferable skills for industries such as media, event management, marketing, and digital strategy.
  • Graduate with industry-recognised certifications in Licensing (BIIAB) and Health and Safety (IOSH).
Esports is an exciting and fast-growing industry where individuals and teams compete online and at spectator events. This innovative course brings together esports culture, content creation, enterprise, journalism, and event management to develop your knowledge and build a standout portfolio. Blending practical experience with theoretical learning, it equips you with the skills and expertise to succeed in the dynamic esports industry and beyond. How you learn To enable you to develop and practise skills, you will be introduced to broad concepts and knowledge relevant to a range of different courses. The majority of the learning involves developing your interest in professional practice and academic skills. You'll receive face-to-face feedback regularly to help you complete tasks and assignments set in seminars and independent study time. In addition, you will be guided in each module via week-by-week content on the e-learning portal. This will provide you with directed learning materials and online reading lists. You will also undertake some IT-based workshops. There is a wide variety of assessments used on the course such as tests, report writing, essay writing, poster presentations, project planning and reflective writing. You learn through:
  • Lectures
  • Seminars
  • Problem-based activities
  • Group and individual work
  • Dedicated tutor support
  • Independent learning
Key Themes This course offers a comprehensive exploration of the esports industry, combining practical experience with academic insights. You will organise, host, and evaluate live esports events to develop project management skills and build a professional portfolio that showcases real-world applications of your knowledge. The course delves into content creation, live streaming, sports commentary, and media management, while also exploring the culture of competitive gaming, player psychology, and team dynamics to enhance coaching and management abilities. Entrepreneurial and leadership skills are a core focus, preparing you for roles such as team manager, event organiser, or esports entrepreneur. Contemporary issues like inclusivity, ethics, and digital wellbeing are addressed, ensuring you are equipped to navigate the challenges of this evolving industry. Alongside transferable skills such as critical analysis, marketing, and stakeholder management, you will also earn industry-recognised certifications, including Licensing (BIIAB) and Health and Safety (IOSH), to enhance your employability. Applied learning Our modules are designed to align perfectly with the skills you’ll need to succeed in esports. Each assessment is carefully crafted to match specific learning outcomes, helping you build essential skills while showcasing your unique talents. With varied assessment styles, you'll develop abilities relevant to the Esports industry—like event planning, media management, and leadership—ensuring you’re ready to stand out as a professional. This approach gives every student the chance to shine by highlighting your individual strengths and preparing you for real-world opportunities.

Modules

Important notice: The structure of this course is periodically reviewed and enhanced to provide the best possible learning experience for our students and ensure ongoing compliance with any professional, statutory and regulatory body standards. Module structure, content, delivery and assessment may change, but we expect the focus of the course and the learning outcomes to remain as described above. Following any changes, updated module information will be published on this page. Compulsory modules: Esports Business Management Hot Topics In Events, Festivals, And Esports Live Esports Experience Strategic Experience Design

Assessment method

Coursework, practical.


How to apply

Application codes

Course code:
AA03
Institution code:
S21
Campus name:
Main Site
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Normally one from: A HND or foundation degree in a relevant subject, with an overall merit profile from year two modules. Or Equivalent qualification in a relevant subject.

Please click the following link to find out more about qualification requirements for this course

https://www.shu.ac.uk/courses/event-management/ba-honours-esports-management-1-year-topup/full-time

Additional entry requirements

Other

Please note that this information is subject to change without notice by Sheffield Hallam University.


English language requirements

TestGradeAdditional details
IELTS (Academic)6If English is not your first language you will need an IELTS score of 6.0 or above, with a minimum score of 5.5 in each skill.

If English is not your first language you will need an IELTS score of 6.0 or above, with a minimum score of 5.5 in each skill.

Please click the following link to find out more about English language requirements for this course

https://www.shu.ac.uk/Courses/Event-Management/BA-Honours-Esports-Management-1-year-topup/Full-time/


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9535 Year 1
Northern Ireland £9535 Year 1
Scotland £9535 Year 1
Wales £9535 Year 1
Channel Islands £9535 Year 1
Republic of Ireland £9535 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Our tuition fee for UK students on full-time undergraduate courses in 2025/26 is £9,535 per year. These fees are regulated by the UK government and therefore subject to change in future years. If you are studying an undergraduate course, postgraduate pre-registration course or postgraduate research course over more than one academic year then your tuition fees may increase in subsequent years in line with Government regulations or UK Research and Innovation (UKRI) published fees. More information can be found at www.shu.ac.uk/study-here/terms-and-conditions-and-student-regulations. Please check our website for details of our tuition fee for International/EU students.

Sponsorship information

Scholarships, discounts and bursaries may be available to students who study this course.

Esports Management (1 year top-up) at Sheffield Hallam University - UCAS