Course options

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Course summary

The Computer Games Design course is for those students who can display skills in art and design alongside an avid interest and knowledge of computer games and the computer games industry. UWTSD is a member of the PlayStation®First Academic Program run by Sony Interactive Entertainment Europe (SIEE), which provides access to professional development hardware and software tools for both staff and students.


Year One – Level 4 (HNC, HND & BA) • Contemporary Challenges: Making a Difference (20 credits; compulsory; Graduate Attributes Framework module) • Environment Design (20 credits; compulsory) • Game Design and History (20 credits; compulsory) • Introduction to Character Animation (20 credits; compulsory) • Learning in the Digital Era (20 credits; compulsory; Graduate Attributes Framework module) • Visual Studies (20 credits; compulsory). Year Two – Level 5 (HND & BA) • Advanced Character Animation (20 credits; compulsory) • Changemakers: Building your Personal Brand for Sustainable Employment (20 credits; compulsory; Graduate Attributes Framework module) • Changemakers: Creativity and Value Creation (20 credits; compulsory; Graduate Attributes Framework module) • Game Theory and Design (20 credits; compulsory) • Indie Game Development (20 credits; compulsory) • Level Design and Development (20 credits; compulsory). Year Three – Level 6 (BA) • Advanced Character Performance (20 credits; compulsory) • Emerging Trends (20 credits; compulsory) • Independent Project (40 credits; compulsory; Graduate Attributes Framework module) • Personal Portfolio Development (20 credits; compulsory) • User Experience Design (20 credits; compulsory).

Assessment method

A majority of assessments on the course are practically-based assignments (for example, a full designed and built game environment) The taught part of each module will typically comprise a tutor-led exposition, together with supported practical/seminar sessions. Students are strongly encouraged to interact with the lecturer during the taught sessions to ensure that they fully understand the material. Problems that require a significant amount of thought or further reading will be set as exercises to be discussed at a subsequent session. On the days where there are no taught modules it is expected that students will be reviewing the material from previous lectures and undertaking further study based on the recommended reading list. Most importantly, students should be working to complete all the exercises and assignments set during the programme and investigating problems set or encountered during tutorials.

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Foundation
  • Year 1

Entry requirements

Qualification requirements

Unistats information

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

EU £9000 Year 1
England £9000 Year 1
Northern Ireland £9000 Year 1
Scotland £9000 Year 1
Wales £9000 Year 1
Channel Islands £9000 Year 1
International £13500 Year 1

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computer Games Design at University of Wales Trinity Saint David - UCAS