This course is primarily designed for face to face learning with you attending your lessons for the specified hours within the validation document. However, there may be periods of study where the government advises TEC Partnership that it is not safe to open campuses or there is limited access due to social distancing measures. If the campus is closed TEC Partnership will deliver your sessions online and offer you the necessary support and resources remotely. If there is limited access due to social distancing measures a blended model will be adopted with some lessons happening in small groups and others happening using online sessions and support. We will make decisions on the delivery hours for each programme as government advice becomes clearer. We are currently reviewing this programme and some elements of the published programmes may need to change in order for students to achieve. We will advise you of these changes once they are completed. This course will equip you with the creative and technical skills you need for a rewarding career across a range of sectors. Working as a 3D visualiser and artist, you could choose to take on full-time, contract or freelance roles in sectors such as art, engineering or architecture. Every student will have the opportunity to develop: Skills in the latest 3D techniques such as Maya, Unreal, ZBrush and Substance Digital skills in Photoshop, Cinema 4D and After Effects High-end 3D modelling and rendering skills. This exciting, emerging area of contemporary design blends art and technology, drawing on both your technical skills and aesthetic awareness. This programme will equip you for a career in commercial sectors such as engineering, advertising, visual effects, medicine, product and industrial design, user experience design, virtual, mixed and augmented reality and entertainment design. You will also learn transferable artistic skills such as perspective, composition and depth, meaning you can work across a variety of exciting digital and artistic disciplines within the 3D community. In your second year, you will develop skills within commercial contexts and choose your specialism for a studio project module. You will learn how to create 3D visualisation for the commercial world, before designing and presenting your project work to a professional standard.
Level 4 (Year 1) 3D Fundamentals (20 credits) 2D Art Fundamentals (20 credits) 3D Modelling (20 credits) Historical, Contemporary & Contextual Understanding (Study Skills) (20 credits) 3D Texturing & Shading (20 credits) 3D Lighting, Colour & Rendering (20 credits) Level 5 (Year 2) Architectural & Environment Visualisation (20 credits) Product & Engineering Visualisation (20 credits) Organic Sculpting & Visualisation (20 credits) Professional Practice Research & Critical Reflection (20 credits) Specialist Studio Project (40 credits)
Level 4 Will focus on the acquisition of 3D Visualisation skills such as 3D modelling, texturing and lighting. These skills will be complemented with art fundamentals such as perspective, composition, light, colour and depth in order to develop fully rounded 3D Visualisers and Artists equipped with transferable artistic skills, able to work across many disciplines within 3D. The programme begins with a basic, fundamental approach and assumes no prior knowledge of 3D Visualisation. It is recognised that students will a have variety of skill level and experience and the programme is designed to build in a sequential manner from the basics to more advanced work in a measured and manageable way. Importance is placed upon the acquisition of the skills and knowledge to be able to learn independently and to develop critical awareness. This is facilitated through a variety of learning and teaching methods such as tutorials, group critiques, discussion groups, peer learning activity, projects, lectures, workshops, seminars, study visits, demonstrations, skills-based workshops, educational visits, on-site learning, ‘live projects’, learning agreements, exhibition and group presentation. Level 5 Will focus on the development of skills within commercial contexts and scenarios and the opportunity to move towards specialism within a specialist studio project module at the end of level 5. At level 5, although there is an increasing emphasis on independent study and project management, teaching in the form of demonstrations and workshops will be delivered in a group and individual way and at level 5 will align more with individual students work. The assignments are project based and allow for individual specialism in a far greater way than at level 4 previously. Students at this level will produce work which is more closely aligned to their career aspirations and this will progress with each module, allowing for critical reflection, mistake making and a progressive level of skills and knowledge which will gradually allow students to reach their potential.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- University Centre Grimsby
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Points of entry
The following entry points are available for this course:
- Year 1
TEC Partnership recognises a wide range of entry qualifications as being equivalent to A’ level standard; if students hold a qualification not listed above please contact TEC Partnership's admissions team on +44 (0) 1472 311222 ext 434. International students must evidence they possess a satisfactory command of English language in terms of reading, writing, listening and are expected to have achieved Level B2 on the Common European Framework of Reference for Language (CEFR), as defined by UK Visas and Immigration.
Standard offer Applicants will require 80 UCAS points in an art and design related subject, or 60 Access-to-HE Credits (of which a minimum of 45 must be at Level 3). Applicants are required to hold English and Maths GCSE (or equivalent) at Grade C/4. All applicants must have a portfolio of 3D/art/design/computer graphics work with evidence of a basic understanding or art fundamentals: composition, perspective, depth, light, colour and anatomy. Non-standard offer The TEC Partnership will also encourage applications from non-traditional learners who lack formal academic qualifications. All applicants must have a portfolio of 3D/art/design/computer graphics work with evidence of a basic understanding or art fundamentals: composition, perspective, depth, light, colour and anatomy. All such non-traditional applicants will be interviewed, set a creative project with a short written evaluation and a judgement made considering their academic potential and relevant experience. Accreditation of prior learning Applicants may be admitted with credit for prior certificated learning (APcL) or work/life experience or other uncertificated learning (APeL) – refer to the HE07 Admissions, Admissions Appeals and APEL (Student Transfers).
Additional entry requirements
All applicants must have a portfolio of 3D/art/design/computer graphics work with evidence of a basic understanding or art fundamentals: composition, perspective, depth, light, colour and anatomy.
The number of student respondents and response rates can be important in interpreting the data. For further information, see the Discover Uni website.
Fees and funding
|Republic of Ireland||£8500||Year 1|
|Channel Islands||£8500||Year 1|
|Northern Ireland||£8500||Year 1|
Additional fee information
University Centre Grimsby
Grimsby Institute of Further and Higher Education
Nuns Corner Campus
Course contact detailsVisit our course page
Learner Services/HE Admissions
0800 328 3631