Year 0 in animation encourages creativity, imagination and new ways of making, thinking and documenting. If you are not quite ready for year one of our three year undergraduate degree then this course is for you. Year 0 in animation is not a standalone course, it is the first stage of a full bachelor’s degree and once successfully completed you will be able to progress smoothly into our BA (Hons) Animation. Tutors nurture student's creative potential and support them whilst they learn the essential practical, intellectual, and transferable skills needed to confidently enter into year one. As well as developing fundamental skills students will also gain a broad grounding in their chosen specialist area, an understanding of the cultural contexts of the creative industries and the ability to develop hardware and software suitable for animation practice. This course is a Four year programme, consisting of a Year 0 year progressing into the three year BA (Hons) Animation programme. Key study topics
- Contemporary culture
- Animation fundamentals
- Modelling to camera
- Human and creature mechanic
- Visual narrative
- Big ideas and philosophies
- Character modeling and rigging
- Animation industry
Year 0, the first year of a 4-year degree, runs over one academic year during which students complete four units. In term one they will begin a unit in Explorative Media and Design studies. They will also complete a unit in English Language, which continues throughout Term 1 and 2 and provides the basic transferable skills necessary to underpin their practical and theoretical work. In term two students commence their Specialist Study unit and engage in a series of projects designed to broaden their chosen discipline knowledge and skills of either Animation or Games Design. These will become more challenging as they move into term three to start the Final Major Project.
Students will receive feedback on their work during critiques, tutorials and group discussion. Peer review and feedback are also valuable within our assessment strategy. Formal feedback against learning outcomes and assessment is provided once a term alongside formative guidance. At the end of the last unit, summative assessment will take place in response to the submission of specified assessment evidence. All of the above will help students to enter with confidence into their chosen year 1 subject of either Animation or Games Design.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
Students will also be expected to possess five GCSEs (grade C/4 or above) or equivalent (including English) .
Additional entry requirements
Please see our website for advice on how to prepare your portfolio and sketchbook or showreel : - https://www.ravensbourne.ac.uk/study-here/undergraduate/your-interview-and-portfolio/
You will be invited to a friendly online interview which you must pass in order to successfully gain entry to this programme.
English language requirements
|IELTS (Academic)||5.5||IELTS 5.5 overall with 5.5 in each subtest.|
|TOEFL (iBT)||72||TOEFL IBT with 72 points overall including minimum Reading 18, Listening 17, Speaking 20, Writing 17|
|PTE Academic||42||PTE Academic or SELT: 42 overall with minimum 42 in each subtest.|
|Trinity ISE||Pass||Trinity College London - B2 SELT ISE II. Pass Overall with Pass in each component.|
Please view our website for full English Language requirements and options. If you have any questions please email [email protected]
Ravensbourne English Language Requirements
The number of student respondents and response rates can be important in interpreting the data. For further information, see the Discover Uni website.
Fees and funding
|Northern Ireland||£9250||Year 1|
|Channel Islands||£9250||Year 1|