Falmouth University

Degree level: Undergraduate

Game Animation with Integrated Foundation Year

Course options

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

Explore your creativity and expand your professional skills by entering the creative industries on an Integrated Foundation Year degree. Taught over four years, these courses include an introductory year to build a solid foundation before you go on to specialise in your chosen subject at degree level. If you're interested in taking on a new subject, or have been out of education for a while, then our Integrated Foundation Year courses might just be for you. These four-year courses include an introductory year to help you build the core skills needed for degree-level study. This is a chance for you to let your imagination run wild and explore your creativity, expand your professional skills and develop enhanced subject knowledge. We'll help you nurture your expertise in problem solving, risk-taking, designing and making as you develop your abilities. Specialise as a games animator, one of the industry’s most sought-after roles. If you have the passion, we’ll teach you what you need to know – from mastering core character animation skills to integrating real-time animation into projects. On this Game Animation course, you'll work in studio-style collaborative teams that mirror industry practice, and experience working through full implementation of the game animation pipeline. You’ll graduate with a rich portfolio of work, ready to launch your games career after studying at the No. 1 university for game design in England according to the Princeton Review, 2023. You will: Develop technical, design thinking and production skills in your chosen specialism Learn teamwork, leadership and project management skills through a variety of learning environments Develop critical thinking and creative problem-solving skills through the development of unique and innovative projects Complete your chosen degree over a four-year period Develop key animation principles in a game development context Learn how to animate believable and stylised characters Rig and animate characters in real time to implement into major game engines Unreal and Unity Learn how to use motion and facial capture equipment effectively Collaborate in multidisciplinary teams, keeping the Intellectual Property (IP) of games you produce Work in one of the largest, best-equipped dedicated game-making spaces of any UK university

Modules

You'll build up your core skills as an animator, learning game pipelines and the roles of different specialisms within the games industry. You'll then work on team-led projects and work closely with artists, you’ll rig and animate models following the animation pipeline to bring your ideas to life. Foundation Year: You'll study five core modules in your foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. Modules: Explore Technique Apply Industry Launch Year one: You'll learn what it takes to make an animated game, including asset creation, project management and development pipelines, pitching ideas and considering theories about what games are and how they engage players. Developing your skills in animation, you'll enhance cross-disciplinary groups as you pitch a game and build it as part of a collaborative team. Modules: Development Foundations Digital Creativity Game Animation 1 Reading Games Multidisciplinary Teamwork Game Animation 2 Year two: With greater confidence in your skills, you'll mirror professional game development as you tackle a larger game project in a multi-skilled group. Over the course of the year, you'll research and experiment with various approaches and create innovative features. You'll investigate strategies to enhance the player experience and learn what drives industry trends and developments from visiting professionals. Throughout the year you’ll continue developing your specialist game animation practice. Modules Game Form and Player Experience World Building: Pre-production Game Animation 3 World Building: Production Portfolio Development Year three: During the final year of your game animation course, you'll produce a complete and potentially publishable game as part of a team. By pitching it to industry professionals, you'll receive reliable and insightful feedback. You'll also research a topic relevant to your project and build an online portfolio with a clear centrepiece, sharpening your real-world insights and building valuable career contacts. Modules Experience Design Future Skills Professional Portfolio Future of Games Major Collaboration The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment method

Foundation Year assessments are 100% coursework based Assessment will take place at the end of each module, and you'll get feedback and evaluation throughout the year. You'll be assessed through visual, verbal and written assignments, including your portfolio and a reflective journal. In your foundation year all assessments are pass/fail to encourage students to take risks and engage with the feedback provided. Progressing in your specialism Students studying on courses with an Integrated Foundation Year must successfully complete all foundation modules before they can progress to the next stage of their course Your specialism Teamwork features heavily to reflect the industry. Game making is the primary form of assessment. Continuous assessment with no formal examinations. Visual, verbal and written assignments. Portfolio of project work.


How to apply

Application codes

Course code:
FY38
Institution code:
F33
Campus name:
Penryn Campus
Campus code:
P

Points of entry

The following entry points are available for this course:

  • Foundation

International applicants

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk

Entry requirements

Qualification requirements

If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility. If you are an international applicant and require a Student visa to study in the UK, you must have a recognised English language test approved and vouched for by the University at the appropriate level. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/

Additional entry requirements

Interview


English language requirements

TestGradeAdditional details
IELTS (Academic)6An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
Trinity ISEA minimum of Trinity ISE II with Distinction in all four components is required.
Cambridge English AdvancedLevel B2A minimum on the Cambridge English scale of 169 is required
PTE Academic55A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.

If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening

English language support at Falmouth

https://www.falmouth.ac.uk/international/english-language-support


Unistats information

Operated by the Office for Students
No data
Student satisfaction
74%
Employment after 15 months (Most common jobs)
85%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Game Animation with Integrated Foundation Year at Falmouth University - UCAS