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Course summary

Please note that the information provided relates to the current academic year and is subject to change without notice by Sheffield Hallam University. Please check the Sheffield Hallam University website for the latest information. Course summary

  • Learn about 3D modelling, 2D design, asset design for props, environments and characters.
  • Specialise in the area of game art that is of the most interest to you.
  • Study on a course that is designed and focused on gaining employment within the creative industries.
This course is aimed at creative graduates who want to develop their skills to work in the exciting area of real-time art and design. You will develop specialist skills to produce game ready art with the latest 3D software used within the industry. How you learn All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive. The entire course, in terms of both content and approach, is geared towards turning you into an employable games artist within a vibrant national and international industry. You learn through
  • workshops
  • lectures and seminars
  • tutorials
  • live projects
  • webinars
  • guest speakers
  • commercial opportunities
  • research
  • practice-based learning
  • self-directed study
  • presentations
**Applied learning Live projects** Utilising the relationships we have with employers through the University's commercial games development studio Steel Minions, we have partnered with our colleagues in computing to develop software for clients such as Sony and Sumo Digital, as well as working with clients outside games development. There are opportunities to become more employable by gaining hands-on experience and developing work-ready skills that will impress employers. Networking opportunities The Department of Media Arts and Communication hosts an annual industry day, The Pathways event, where students from the degree are invited to take part in workshops, talks and exhibits held by industry representatives, professionals, companies and organisations. Expert careers advice and guidance through one-to-one adviser appointments, workshops, events, recruitment fairs and literature are included to support your development. We offer specialist support with becoming self-employed including free access to specialist business advice and office resources to improve your chances of success. We also host guest speakers and master classes from industry. Competitions You can be involved in regional, national and international student competitions.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances. Modules studied may differ depending on when you start your course. Compulsory modules Module Creative Media Masters Project 60 Creative Media Professional Practice Project 30 Creative Media Research And Development Proposal 30 Game Asset Development 30 Game Design Practice 30

Assessment method

Coursework


Entry requirements

Typically you need a second class honours degree or above in a • traditional art or design • digital art • digital media • games design • multimedia or a related subject. We expect you to be artistic and motivated to produce high quality game art. You must also demonstrate that you have an appropriate level of skill in art or design by presenting previous work, show-reels or portfolios. Overseas applicants from countries whose first language is not English must normally produce evidence of competence in English. An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English. If your English language skill is currently below an IELTS score of 6.0 with a minimum of 5.5 in all skills we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English level.


English language requirements

Overseas applicants from countries whose first language is not English must normally produce evidence of competence in English. An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.


Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

Please refer to our website for up-to-date information on costs and fees for both full-time and part-time postgraduate study options: https://www.shu.ac.uk/study-here
Game Art at Sheffield Hallam University - UCAS