This programme fuses technical knowledge of real-time rendering with the aesthetic decisions and traditional skills you will need as a games artist. Addressing the ways of thinking about the cultural resonance of work and about the audiences it is made for, about the nature of creativity, and the role of the cultural industries in a modern knowledge economy. Through their study students develop a range of project management skills, and an ability to identify and manage their own learning.
Core modules: Creative economies; major study: games art and design; research and enquiry; practice 1: media; practice 2: media; media discourses. Optional: Research and enquiry (online); creative economies (online).
Minimum 2.2 degree in a relevant field. Applicants should be able to demonstrate recent relevant education or experience in their chosen discipline and have an ability to communicate effectively both in their chosen media and written and spoken English. Accreditation of professional experience may be possible for practitioners without a degree. A minimum IELTS score of 6.5 overall with at least 5.5 in all components (or equivalent) is required for those for whom English is not their 1st language.
Fees and funding
No fee information has been provided for this course
Additional fee information
University of Hertfordshire
Course contact detailsVisit our course page