Computer Games Technology at City, University of London - UCAS

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Course summary

This MSc is aimed at students with a passion for computer games and a strong interest in programming. It is designed to develop your career in the games industry. The course will help you build on your undergraduate degree (which should be in a numerate subject with substantial computing content) or help you update your skills after a time in industry as a computing professional. Objectives The Computer Games Technology MSc will help you to develop:

  • Strong technical skills suitable for professional programming roles in the game industry.
  • Specialist knowledge in computer graphics, AI, physics and audio.
  • The ability to design and build game engines from scratch in industry standard languages, including C++.
  • Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
  • Experience of the planning, management and execution of a major games technology project.
Accredited by BCS, The Chartered Institute for IT for the purposes of partially meeting the academic requirement for registration as a Chartered IT Professional and on behalf of the Engineering Council for the purposes of partially meeting the academic requirement for a Chartered Engineer.

Modules

Core Modules

  • Object Oriented Programming in C++ (15 credits)
  • Research Methods and Professional Issues (15 credits)
  • Games Development Process (15 credits)
  • Computer Graphics (15 credits)
  • Digital Signal Processing and Audio Programming (15 credits)
  • Computer Games Architectures (15 credits)
Elective Modules
  • Software Systems Design (15 credits)
  • Advanced Games Technology (15 credits)
  • Computer Vision (15 credits)
  • Deep Learning: Optimization (15 credits)
  • Project Management (15 credits)
  • Neural Computing (15 credits)
Individual Project (60 credits) This module is a self-directed study, which offers you the opportunity to clearly identify a problem or requirement, justify why it is worth exploring or implementing, develop a method suitable for the work, apply this method, analyse the results and evaluate their implications.

Assessment method

Coursework and assessment We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods. Assessment is within each module, including the dissertation. Assessment methods vary according to the nature of the material. Individual written assignments and exercises are the norm, but some modules may use other methods, including individual practical exercises, group work projects and unseen examination papers. Most assessments have an element of choice, allowing students to focus on aspects of interest to them. Individual project The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.


Entry requirements

To apply for this course, you will need to hold a Bachelor's degree with lower second-class honours or above, or overseas equivalent in a numerate subject with substantial computing content. Previous academic and commercial experience is also considered and normally involves programming. Other suitable qualifications If you do not qualify for direct entry, you may wish to follow a Graduate Diploma pathway to the programme through one of our partners. INTO City, University of London If you do not meet the entry requirements, INTO City, University of London offers a range of academic and English language programmes to help you prepare for study at City, University of London. You will learn from experienced teachers in a dedicated international study centre. These programmes are designed for international students who do not meet the required academic and English language requirements for direct entry. To prepare for this degree course, learn more about the Graduate Diploma in Informatics. Kaplan International College London City works in partnership with Kaplan International College (KIC) London to provide preparatory courses for international students. Pre-Masters courses at KIC London offer you comprehensive support to help you complete your postgraduate study at City. Progression to this degree is guaranteed if you complete the KIC London Pre-Masters course at the required level.


Fees and funding

Tuition fees

EU £10920 Year 1
England £5460 Year 1
Northern Ireland £5460 Year 1
Scotland £5460 Year 1
Wales £5460 Year 1
International £10920 Year 1

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computer Games Technology at City, University of London - UCAS