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Course summary

Esports isn’t just about gaming. It’s a global industry worth $1.1billion, and it’s growing at a rapid rate. It’s now the fourth largest form of sport in the world and is leading the way in live events production, broadcasting and streaming, and content creation. The industry is made up of professional players, games publishers, event specialists, broadcast/streaming providers like Twitch and Youtube, and global sponsors and technology providers. At Confetti, you’ll learn all about the esports industry as a global business, studying the principles of esports games, allowing you to explore the world of competitive gaming. You’ll learn what makes a successful esports game. At the centre of your learning will be production and technology; you’ll develop your ability to understand and apply the technologies associated with putting on an esports event. Unlike other universities, we’re specialists in creative technologies and have over 25 years of expertise in games, media and music. That means we’re in a unique position to draw upon our existing teaching expertise and industry contacts across gaming, technical events, production technology and broadcasting, and creative entrepreneurship to enhance your learning experience. We also run our own commercial businesses, including Confetti X (a purpose-built esports and virtual production venue), which means you'll learn and work alongside experts from the industry in a professional setting.

Modules

Here's an overview of the modules in Year 1. Global Esports Industry (40 credits) Esports is now one of the most significant sectors within the global games industry. The growth of this market sector has led to new business opportunities, emerging technologies and social trends. This module introduces you to the technological, business-focussed and social factors that are related to the development of esports through academic research and analysis. This knowledge and understanding is vitally important for the development of new business concepts, products or services related to esports. Principles of Esports Games (40 credits) Esports has grown ten-fold in just over five years to a staggering global business. The games themselves have engaged players and viewers alike with developers and publishers always searching for the next big, competitive product. This module focuses on the mechanics and conventions of competitive games design, allowing you to conceptualise your own ideas in relation to competitive esports games. This knowledge and understanding of how games mechanically work and why we play them is essential to game design, and will support the conceptualisation of/within your own game portfolio. Production and Technology (40 credits) Being able to understand the importance of technology in esports broadcasting is essential for those working in the esports events industry. This module will allow you to explore the technical theory involved in broadcast technology for esports, whilst developing your practical skills working with equipment.


How to apply

Application codes

Course code:
I600
Institution code:
N91
Campus name:
Confetti - Nottingham
Campus code:
4

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

A lower offer may be made based on a range of factors, including your background (such as where you live and the school or college you attended), your experiences and individual circumstances (you may have been in care, for example). This is called a contextual offer and we get data from UCAS to make these decisions. NTU offers a student experience like no other, and this approach helps us to find students who have the potential to succeed here, but may have faced barriers that can make it more difficult to access university. We also consider equivalent qualifications and combinations. Please contact Nottingham Trent University Admissions team for further information.


Unistats information

Operated by the Office for Students
66%
Student satisfaction
75%
Employment after 15 months (Most common jobs)
80%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
International £16500 Year 1

Additional fee information

Tuition fees are payable for each year that you are at University. The level of tuition fees for the second and subsequent years of your undergraduate course may increase in line with inflation and as specified by the UK government.
Esports Production at Nottingham Trent University - UCAS