Esports isn’t just about gaming. It’s a global industry worth $1.1billion, and it’s growing at a rapid rate. It’s now the fourth largest form of sport in the world and is leading the way in live events production, broadcasting and streaming, and content creation. The industry is made up of professional players, games publishers, event specialists, broadcast/streaming providers like Twitch and Youtube, and global sponsors and technology providers. At Confetti, you’ll learn all about the esports industry as a global business, studying the principles of esports games, allowing you to explore the world of competitive gaming. You’ll learn what makes a successful esports game. At the centre of your learning will be production and technology; you’ll develop your ability to understand and apply the technologies associated with putting on an esports event. Unlike other universities, we’re specialists in creative technologies and have over 25 years of expertise in games, media and music. That means we’re in a unique position to draw upon our existing teaching expertise and industry contacts across gaming, technical events, production technology and broadcasting, and creative entrepreneurship to enhance your learning experience. We also run our own commercial businesses, including Confetti X (a purpose-built esports and virtual production venue), which means you'll learn and work alongside experts from the industry in a professional setting.
Here's an overview of the modules in Year 1. Global Esports Industry (40 credits) Esports is now one of the most significant sectors within the global games industry. The growth of this market sector has led to new business opportunities, emerging technologies and social trends. This module introduces you to the technological, business-focussed and social factors that are related to the development of esports through academic research and analysis. This knowledge and understanding is vitally important for the development of new business concepts, products or services related to esports. Principles of Esports Games (40 credits) Esports has grown ten-fold in just over five years to a staggering global business. The games themselves have engaged players and viewers alike with developers and publishers always searching for the next big, competitive product. This module focuses on the mechanics and conventions of competitive games design, allowing you to conceptualise your own ideas in relation to competitive esports games. This knowledge and understanding of how games mechanically work and why we play them is essential to game design, and will support the conceptualisation of/within your own game portfolio. Production and Technology (40 credits) Being able to understand the importance of technology in esports broadcasting is essential for those working in the esports events industry. This module will allow you to explore the technical theory involved in broadcast technology for esports, whilst developing your practical skills working with equipment.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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- Confetti - Nottingham
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Points of entry
The following entry points are available for this course:
- Year 1
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Fees and funding