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Games Development at North Warwickshire and South Leicestershire College - UCAS

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Course summary

This course is designed for aspiring game developers and 3D artists who wish to gain comprehensive skills in 3D modelling and Unreal Engine development. Students will explore the history, theories, and technical skills necessary to create immersive game environments and interactive gameplay mechanics. The course is divided into two main roles: 3D Modeller and Unreal Engine Developer, allowing students to specialise in their area of interest. Course Content:

  • Historical and Theoretical Exploration: Study the evolution of game development, key theories, and milestones that have shaped contemporary game design and technology.
  • Idea Development and Iterative Problem Solving: Learn to develop game concepts through iterative problem-solving techniques, including research, prototyping, testing, and stakeholder feedback.
  • Technical Skills in 3D Modelling: Create detailed 3D models of characters, environments, and objects using industry-standard software such as Autodesk Maya.
  • Unreal Engine Development: Develop gameplay mechanics and interactive elements using Unreal Engine’s blueprint system, focusing on creating engaging puzzles and character interactions.
  • Professional Knowledge and Practices: Understand the professional roles, relationships, ethics, and project management practices within the game development sector.
  • Communication Techniques and Media: Develop skills to effectively communicate game concepts to diverse audiences using various media and formats.
Group Projects
  • Freelance Project (Group Project): Work in small groups to create a new and innovative mobile game concept. Develop a detailed game design document and a playable prototype.
  • Final Major Project (Collaboration Project): Collaborate on a third-person adventure game set in a post-apocalyptic world. Conduct thorough research, develop creative solutions, and produce a comprehensive game prototype. Present your project through a written report and a practical project outcome.
Learning Outcomes
  • Understand the historical context and theoretical foundations of game development.
  • Develop and refine game concepts through iterative processes.
  • Demonstrate proficiency in 3D modelling and Unreal Engine development.
  • Create a digital portfolio showcasing technical skills and creative projects.
  • Gain insights into professional practices within the game development industry.
  • Communicate game concepts effectively to diverse audiences.
  • Collaborate effectively on large-scale game development projects.
Assessment
  • Digital portfolio with annotated examples of 3D models or Unreal Engine blueprints.
  • Research report on historical and theoretical aspects of game development.
  • Game concept proposal and documentation of the development process.
  • Reflective essay on professional roles and practices.
  • Group project presentation and playable prototype.
  • Written report and practical project outcome for the final major project.
Additional Requirements Students are required to bring or purchase external hard drives for storing their projects and portfolios. Recommended Resources:
  • Autodesk Maya for 3D modelling and animation.
  • Adobe Substance Painter 3D texturing.
  • Unreal Engine documentation and online learning resources.
  • Books such as "The Art of Game Design: A Book of Lenses" by Jesse Schell and "Game Design Workshop" by Tracy Fullerton.

Modules

Year 1 A1: Concept & Development (340 GLH – 85 credits) A2: Creative Project (140 GLH – 35 credits) Unit code: J/650/6662 Year 2 B1: Personal Professional Development (170 GLH – 45 credits) B2: Professional Project (310 GLH – 75 credits)

Assessment method

Assessment: • Digital portfolio with annotated examples of 3D models or Unreal Engine blueprints. • Research report on historical and theoretical aspects of game development. • Game concept proposal and documentation of the development process. • Reflective essay on professional roles and practices. • Group project presentation and playable prototype. • Written report and practical project outcome for the final major project.

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Application codes

Course code:
GAM3
Institution code:
N79
Campus name:
Wigston Campus
Campus code:
S

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We are currently unable to accept applications from international students.

Entry requirements

Qualification requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

EU £5950 Year 1
England £5950 Year 1
Northern Ireland £5950 Year 1
Scotland £5950 Year 1
Wales £5950 Year 1
Channel Islands £5950 Year 1
Republic of Ireland £5950 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

External Hard Drive: Approximately £50-£100
Games Development at North Warwickshire and South Leicestershire College - UCAS