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Computer Games Development at Liverpool John Moores University - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Why study Computer Games Development at Liverpool John Moores University?

  • LJMU ranked 8th in the UK for animation and game design (The Guardian University Guide 2025)
  • Dedicated Gaming lab with VR-Ready Workstations, PlayStation Development Kit, Xbox Development Kit , VR (Oculus Rift, HTC Vive, Playstation VR, Gear VR) Development Kit, Microsoft HoloLens, and Motion Capture System
  • Incorporating industry standard curriculum - PlayStation First and Unreal Academic Partner into teaching
  • Academic society (LJMU IGDA Academic Chapter) and annual student events such as LJMU Game Showcase and LJMU Game Jam
  • Regular visits by game industry professionals who offer career and technical advice
  • Exciting career opportunities with games development companies like Sony Computer Entertainment Europe, Rockstar North, Electronic Arts, Jagex, Lucid Games, TT-Games, Hello Games, PlayDemand, V-Time and more
  • International Foundation Year course available offering direct progression onto this degree programme
About your course Taught by leading experts, the BSc (Hons) Computer Games Development at Liverpool John Moores University offers you exciting paid work placement opportunities with leading games development companies plus access to state-of-the-art facilities. This BSc course will prepare you to be a computer game developer ready to work and succeed in this challenging and exciting industry. Computer games development is a very technically demanding process and developers are required to possess a wide range of technical skills including computer programming, computer graphics and mathematics. In addition, they are also expected to have strong knowledge of gaming console and PC hardware architecture. The topics typically covered in this course include:
  • C/C++ computer programming languages
  • Applied mathematics for game physics and computer graphics
  • Shader-based 3D graphics programming using industry standard API such as OpenGL and DirectX
  • Multi-platforms (PC and consoles) gameplay programming, including techniques such as game content pipelining, multi-threading, artificial intelligence, memory management and optimisation
  • Game design, level design, game production and digital game content production
On this course you will have direct access to experts in the field as well as state-of-the-art facilities at the University. Our Games Technology Lab with its Sony PlayStation and Microsoft Xbox consoles, and industry standard software, together with excellent technical support, mean that you will get plenty of hands-on experience and extensive opportunities to build up a portfolio to show and impress prospective employers. You will have the opportunity to undertake a year's paid industrial placement thanks to our links with over 450 local, national and international organisations, including SCEE, Lucid Games, Atomicom, Damibu, Setgo Games, Fish in a Bottle, TribePlay in China. The Department of Computer Science and Mathematics has strong links with many local, national and international games development companies. These employers work with us to ensure that the course is current and up-to-date, and that graduates are able to meet the demands of the games industry for skilled developers. Your Lecturers This research-informed and practice-driven course is taught by a team of lecturers who have rich industry background and are research active. All teaching staff have doctoral degrees in their respective areas of expertise and they have professional collaborations with Games industry. Staff in the Department of Computer Science and Mathematics actively participates in research to further the development of state-of-the-art computing technologies. Research within the School is recognised internationally in the area of Networked Systems and Security, Computer Entertainment, and Neural Networks with funding from EPSRC, BBC and the European Union.

Modules

Please visit the Liverpool John Moores University website for detailed module information.

Assessment method

Assessment varies depending on the modules you choose. You will be assessed by a combination of coursework and exams plus an independent final year project which contributes substantially to your final mark. Your tutors will give prompt and constructive feedback via Canvas (our virtual learning environment), face-to-face or in writing. This will help you to identify your strengths as well as the areas where you may need to put in more work.


How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 4

Entry requirements

Qualification requirements

Prior to starting the programme applicants must have obtained Grade C or Grade 4 or above in English Language and Mathematics GCSE or an approved alternative qualification below: • Key Skills Level 2 in English/ Maths • NVQ Level 2 Functional skills in Maths and English Writing and/or Reading • Skills for Life Level 2 in Numeracy/English • Higher Diploma in Maths/ English • Functional Skills Level 2 in Maths/ English • Northern Ireland Essential Skills Level 2 in Communication or Application of Number • Wales Essential Skills Level 2 in Communication or Application of Number


Student Outcomes

Operated by the Office for Students
70%
Employment after 15 months (Most common jobs)
70%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9535 Year 1
Northern Ireland £9535 Year 1
Scotland £9535 Year 1
Wales £9535 Year 1
EU £18250 Year 1
International £18250 Year 1
Channel Islands £9535 Year 1
Republic of Ireland £9535 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.

Sponsorship information

Please see our Bursaries and Scholarships page for more information: https://www.ljmu.ac.uk/discover/fees-and-funding/bursaries-and-scholarships

Computer Games Development at Liverpool John Moores University - UCAS