This course is responsive to the needs of the global games industry, enabling you to experience the core roles and learn the technical skills required for a graduate career in games technology. The games industry is a multidisciplinary industry focused on the manufacturing of games, predominantly in a team environment featuring multiple job roles. This is reflected in the course content in which students will learn about games architecture, asset production, games design and the games industry via the use of specialist, industry-standard hardware and software. On this course, you'll study at our brand new £9.1 million digital media hub - Confetti HQ - and have access to; Industry-standard workstation PC’s Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0 Wacom Cintiq 13HD Touch Tablets Foley recording room Audio production and recording equipment Games consoles
Year 1 Games Architecture (40 Credit Points) This module allows you to explore key principles of level design and programming theory underpinning games architecture via the use of industry-standard games engines. You will be introduced to the workflow methods, skills and techniques required to design and develop gameplay scenarios and in-game mechanics. Asset Production for Games (40 Credit Points) This module introduced you to the use of the Autodesk Suite which focuses on the use of 3DS Max and Maya to create game assets. These include general asset design, weapon design and environment design. Alongside this you are introduced to the production and recording of game audio focusing on Foley and sound effects. Games Design (20 Credit Points) Learn the theory behind games design, how they’re structured and how they’re built. You’ll also create your own original games mechanics and concepts, including characters and various environments. Games Industry (20 Credit Points) During this module, you’ll explore the global markets that make up the world’s games industry. You’ll explore trends and developments; you’ll also develop an understanding of the economic processes involved in the creation of games and understand the steps involved in getting a game to market. Year 2 Level Production (40 Credit Points) Whilst studying on this module, you’ll create an original video game level prototype. You’ll complete integration of your original 3D and audio assets within a relevant games engine, working towards the goal of developing your own original and fully functioning, game sequence. Advanced Asset Production (40 Credit Points) Following on from Asset Production in Year One, you’ll be introduced to advanced modelling and sculpting techniques to effectively produce original 3D character models and environments to an industry-standard. Games Development and Realisation (20 Credit Points) During this module, you’ll increase your experience of level-design. You’ll learn to effectively manage the production of a game, from concept to build, and be introduced to the process of project management. Industry Practice (20 Credit Points) During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- Confetti - Nottingham
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Points of entry
The following entry points are available for this course:
- Year 1
We also consider equivalent qualifications and combinations. Please contact Nottingham Trent University Admissions team for further information.
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Fees and funding