Game Development and Production (Top-Up) at University Centre Leeds, Leeds City College - UCAS

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Course summary

Level up your development prowess with this BSc (Hons) top-up degree in games development. It prepares you for employment in the games industry, producer job roles and surrounding industries with a programming-based environment. You will focus on a variety of fields within game development, learning advanced techniques and skills using industry-standard software, techniques and workflows. It also allows you to use core language principles, such as C# and UE4 Blueprints, to enrich and add depth to games within a game engine context. In 2021, the Games market generated a total of $180.3 billion, with $93.2 billion belonging to the Mobile Game market (Newzoo 2021). It was estimated that these revenues were driven by 3 billion players. According to UKIE, 19% of Job Roles within the Games Industry are related to Development and Games Design related fields. WIth 78% of employees having a Bachelor's degree in which 55% of these degrees are within the Games/STEM field. Develop interactive and fully crafted mechanics and projects using advanced practices in the game industry. The Major Project module will enable you to pursue a problem related to your own interest, using your creative and critical thinking skills to produce a working solution. Throughout the year, you will participate in a group project that simulates workplace practices, allowing you to further build your team-working and professional skills. You will also develop and build a game through all of its core production stages alongside Games Art and Games Programming peers. The topics this course covers include: Advanced programming techniques Group-based development Projects Advanced C++ and C# Environment creation Team psychology Research techniques To reflect industry practice we promote the use of agile workflows and promote events such as Game Jams and Game Societies. We focus on employability, so work is tailored to match and meet industry standards whilst also adopting industry workflows. We emphasise personal development, encouraging you to work with industry-standard software, tools and artwork.


Modules may include: Level 6 Indie Game Development (20 Credits) As an indie developer, you will work using the multi-disciplines required of such a role. You will utilise these core skills to develop your own idea, incorporating theory, programming and artistic skills to create a developed project. Game Development Portfolio (20 Credits) This module aims to focus your practice into the branding and promotion of yourself as a developer. These skills are varied, depending on the area you want to focus on within the industry. This module allows for the creation of a public identity and platform to sell your ideas and skills. Team Project (20 Credits) This module focuses on the group working element of game creation. Working as a group is a paramount skill in being successful within the games industry; therefore, you will work with games artists, developers and programmers to create a complex game. Research (20 Credits) Every design decision reflects the ideological, technological and historical context of production; and this module encourages you to directly address these design constructs. You will conduct independent research into this issue, locating their problem in a theoretical context, with reference to existing exploration by practitioners and theorists. Major Project (40 Credits) The Major Project provides you with a period of sustained engagement with a chosen field of expertise. It also provides you with the opportunity to showcase your specialist and practical skills. You will also develop your theoretical skills by selecting, evaluating and analysing a pertinent issue within the contemporary computer games industry.

Assessment method

Modules will be formally assessed and graded through a range of methods, including: Practical demonstrations Portfolios Reflections Case studies Solo and group projects Evaluations Academic posters This range of activities provides the opportunity for everyone to demonstrate the knowledge and skills that they have acquired throughout the course of their studies.

How to apply

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Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We accept International applications subject to our sponsor licence application being approved.

Entry requirements

Qualification requirements

Typical offer Foundation Degree: 50% module average on the second year of an FD in a relevant subject HND: Merit grade in a relevant subject IELTS: IELTS 6.0 with no less than 5.5 in any component. International qualifications: International qualifications will be assessed against these criteria Mature applicants: University Centre Leeds welcomes applications from mature* applicants who may not have met the academic criteria, but who can demonstrate a wealth of experience in their chosen field. Candidates in this category and otherwise are likely to be interviewed to assess their suitability for the course and may be asked to provide a portfolio of evidence to support their application. *21 years and over at the start of the course

Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £8745 Year 1
Northern Ireland £8745 Year 1
Scotland £8745 Year 1
Wales £8745 Year 1

Additional fee information

Fees are charged per academic year.
Game Development and Production (Top-Up) at University Centre Leeds, Leeds City College - UCAS