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Games and Virtual Reality at Glasgow School of Art - UCAS

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Course summary

BSc Immersive Systems Design, with pathways in: 3D Modelling Games & Virtual Reality This programme will provide graduates with a highly relevant skill set in practical software and immersive systems (interactive 3D and Virtual / Augmented Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio-based learning and critical thinking. The BSc in Immersive Systems Design will provide students with a foundation in theory and practical understanding of the methods, tools and techniques required to conceive, design and evaluate new interactive and immersive systems for traditional, immersive and mobile platforms. Students will also gain an overall understanding in the two specialist pathways offered by the programme – 3D Modelling, Games & VR – before specialising in the final years of study. All students will also benefit from the opportunity to work collaboratively with students in the other study pathway, working in teams on real-world briefs. They will have opportunities to work with students on other programmes through shared courses and/or through collaborations on crossschool studio projects. The degree will follow a ‘T’ shape structure, with a common structure in the first year of the degree, finishing with degree and honours years in which students increasingly specialise in their chosen pathway. In these final years, the overall course structure is shared across pathways, but studio projects are designed to reflect on study pathway and practices. In the final year, a BSc dissertation provides an opportunity to engage in significant independent work with a focus on research & development in a science and technology context. Across all years, there is an emphasis on Studio and problem-based learning – driving learning through a series of projects with real-world problems and situations, to provide an authentic and engaging context for learning. The Programme’s curriculum is designed to encourage creativity at all stages through a range open briefs and critical enquiries. Students on the Programme develop technical skills and knowledge through applied developments / implementations in which technical work is produced as a creative and critical response to themes, topics or debates aligned with wider GSA concerns and thematic enquiries.


How to apply

Application codes

Course code:
G450
Institution code:
G43
Campus name:
Garnethill Campus
Campus code:
A

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 3

Entry requirements for advanced entry (i.e. into Year 2 and beyond)

We accept a range of qualifications and many of our entrants come with advanced entry – meaning they begin their studies in second or third year. For more information please visit https://www.gsa.ac.uk/study-at-the-gsa/advanced-entry

Entry requirements

Standard Qualification Requirements

Minimum Qualification Requirements

Additional entry requirements

Interview

You may be invited to interview

Portfolio

When the GSA receives your completed application form from UCAS, you will receive an email from the GSA Admissions team with an acknowledgement of your application and instructions on how to upload your Digital Portfolio and Portfolio Statement to the GSA Digital Portfolio Site. You are welcome to upload your Digital Portfolio as soon as you receive your invitation email from GSA Admissions, but no later than the final deadline of 13:00 (UK Time) on the 5th of February 2025.


English language requirements

TestGradeAdditional details
IELTS (Academic)6IELTS for UKVI (Academic) or IELTS (Academic) test taken at a UKVI approved test centre. Applicants must achieve 6.0 overall, with a minimum of 5.5 in each component.
PTE Academic59Pearson PTE Academic UKVI or Pearson Test of English (PTE) Academic. Applicants must achieve 59 overall, with a minimum of 59 in each subtest.
TOEFL (iBT)73TOEFL (IBT) or TOEFL IBT at home. Applicants must achieve 73+ overall, with the following minimum scores in each component: Listening-17; Reading-18; Speaking-20; Writing-18.
Institution's Own TestApplicants who complete GSA’s Pre-Sessional English for Creative Disciplines course will satisfy language conditions - https://www.gsa.ac.uk/undergraduate-degrees/english-for-creative-disciplines

Applicants who require a Student Visa, and who are not a national of, nor have obtained a degree in one of the countries on the approved UKVI exemption list, will need to provide evidence of their English language ability through the use of a standardised test. All test results must be dated within 2 years of your programme start date.


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

Republic of Ireland £9250 Year 1
EU £24350 Year 1
Scotland £1820 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
International £24350 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Games and Virtual Reality at Glasgow School of Art - UCAS