Virtual and Augmented Reality at Goldsmiths, University of London - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Immersive experiences, including virtual and augmented reality, are the most exciting new mediums to emerge in the 21st century. They can transport you to a new world that feels as real as the physical one around you, creating a totally unique experience for the user. On this course, you’ll be working on a once in a lifetime challenge: shaping and pioneering a medium that’s already having a major impact on our society. Why study MA/MSc Virtual and Augmented Reality at Goldsmiths

  • You'll have the chance to choose between two distinct pathways, depending on your interests. These are the 3D Graphics and User Experience Pathway and the Programming and Computer Science Pathway.
  • For each pathway, you can choose to complete either an internship or self-directed research project.
  • You’ll be creating virtual and augmented reality that is informed by both the technology and psychology of the medium, so you can create powerful experiences that make the most of its distinctive features.
  • This technology is used in a huge variety of industries including medicine, advertising, journalism and mental health therapy. When you graduate you’ll have the skills to work in these industries, as well as in more traditional gaming and film roles.
  • We treat virtual reality and augmented reality as interlinking technologies – you’ll be working in both areas and the various types of Mixed Reality that combine the two. You can also learn other areas of computing that can be applied to Virtual and Augmented Reality such as data visualisation, interactive art, games technology, machine learning and AI.
  • This programme is co-led by two leading researchers in the area of XR research. You will be working with a strong team of 10+ XR researchers (Researchers and PhD students) from the SeeVR Research lab.
  • As well as being taught by leading experts in VR/AR experience, you’ll benefit from our links to an extensive network of VR companies. We regularly welcome them to campus to deliver talks.
  • We offer a work placement programme that will help kick-start your VR career.
  • You’ll have access to a dedicated V&AR lab. The facilities will be updated each year to keep up with technology but they currently include a range of high-end head mounted displays including Oculus Rift, HTC VIVE Pro and Windows MR, each with high end graphics PCs. You’ll also have access to mobile VR set ups (Oculus GO) and a professional motion capture suite which is synchronised with an HTC VIVE for full body immersive experiences.
  • Our general computing facilities include the HatchLab, our maker space that can be used for, among other things, fabricating custom VR input or output devices.
  • We also offer an abridged online version of this course which you can try before registering for the full-time postgraduate course. Find out more on Coursera.

Modules

MSc Programming and Computer Science pathway For the MSc Programming and Computer Science pathway, you'll complete the following compulsory modules: Virtual Reality 15 credits Augmented Reality 15 credits Advanced Topics in Virtual and Augmented Reality 15 credits Games Programming 1 15 credits Mathematics for Games and V&AR 15 credits Internship and Research You'll then complete one of the following: A 60-credit internship project in virtual reality. A 60-credit self-directed research project. You'll also complete 45 credits of optional modules. Option modules Modules change from year to year, and recent examples have included: Advanced Modelling and Animation 15 credits Advanced Programming for Games 15 credits Game Design and Analytics 15 credits History of Computer Games, Art and Animation 15 credits Programming for Game Engines 15 credits AI for Games 15 credits Workshops in Creative Coding 1 15 credits Workshops in Creative Coding 2 15 credits Data and Machine Learning for Artistic Practice 15 credits Approaches to Play 1 15 credits Approaches to Play 2 15 credits Physical Computing 15 credits Data Visualisation and the Web 15 credits Motion Capture Techniques and Digital Embodiment 15 credits Please note that due to staff research commitments not all of these modules may be available every year.


Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject. You might also be considered for some programmes if you aren’t a graduate or your degree is in an unrelated field, but have relevant experience and can show that you have the ability to work at postgraduate level. To apply for the MSc route, you’re welcome to submit a portfolio to support your application, but this is optional. ​In some instances, we may ask to see more of your work or attend a short interview. If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 overall and no element lower than 6.0 to study this programme.


Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Virtual and Augmented Reality at Goldsmiths, University of London - UCAS