Game Art at Escape Studios - UCAS

Escape Studios

Degree level: Postgraduate
Awarded by: University of Kent

Game Art (Taught)

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Create unreal game environments We created this degree as a response to industry demand for new creative talent. The UK consumer games market was worth a record figure of £7.16bn in 2021 (source Ukie). Games skills can also be applied to other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The career perspectives are endless. This postgraduate degree packs in all the content from our popular 18-week course with hands-on tuitions. It then takes you to the next level, with two major projects that will allow you to put everything you’ve learned into practice to create a killer portfolio. A collaborative group project will get you working with other students like a real studio, and an individual final project will be your chance to further specialise, improve your skills and finesse your portfolio, under the guidance of industry professionals and tutors. You’ll create lifelong connections and start building your network. Our studio connections, industry-trained tutors, Talent Development Team support and AfterCare programme will set you in the right direction for a successful career in video games.

Modules

Please see our website for details: https://www.pearsoncollegelondon.ac.uk/find-a-course/postgraduate/ma-game-art.html

Assessment method

The assessment methods employed in this programme have been developed to mirror industry practice as far as possible. We balance feedback from tutors and industry experts. It is crucial that, as a student, you learn how to accept and work with feedback from your superiors and peers, as this will be the norm when you work in industry. You also need to develop a keen self-critical eye, to be able to step back from your work and see what you could improve, and to have the ability to look at yourself and your working practices and make changes where necessary. Formative assessment This is one of the most important aspects of your work. You will receive regular feedback from your tutor, studio assistants and peers during your modules. This will often be oral feedback on your work, sometimes on a one-to-one basis, sometimes in a group feedback session or daily. All of this should help you build on your strengths and develop your skills as you progress through the course. Summative assessment This will be specifically designed to measure how well you meet the learning outcomes of the module. They will usually involve a task to meet a brief set by your tutor and will allow you to demonstrate the knowledge and skills that you have learned during the module. You’ll need to decide exactly how to complete the task, choosing particular techniques and approaches, and making decisions on the aesthetics and style to meet the given requirements. Each module will have a practical element (usually a practical project, where you make something) and a written element (usually a journal or blog, where you reflect on what you’ve made). Sometimes you will also have to give a presentation to demonstrate your work. All these elements are essential to your development, by showing that you can deliver to a required level and that you understand why you can and how you could improve. Summative assessment breakdown For your three pathway modules (foundation development, advanced games development, FX and technical art), you will be assessed as follows: Practical project – 60% Production logbook – 30% Individual presentation – 10% For the collaborative module, you will be assessed as follows: Group project – 80% Retrospective group presentation – 20% For the production project, you will be marked as follows: Production project – 60% Written retrospective – 40% For more details about assessment, see the full course specifications on escapestudios.ac.uk.


How to apply

International applicants

International students can choose our live online mode of study. You must be living and have the right to study in the UK to study a postgraduate degree on campus. If you require a visa to study in the UK you will need to choose our live online mode of study. This may change in the future. Contact us on +44 (0)203 4411 303 or [email protected] for any questions.

Entry requirements

An undergraduate honours degree in Art and Design, Architecture, Computing or Engineering-related subjects. Applicants without a degree who have significant industry experience in Game Art or related creative subjects will be considered. Suitable applicants will be asked to submit a creative portfolio and attend an interview. English Language requirements: If your first language is not English you may need to complete an English language test, such as a Pearson English language test (PTE Academic) or International English Language Testing System (IELTS) test, to demonstrate you have the language skills needed to complete your degree. All our courses are taught in English.


English language requirements

TestGradeAdditional details
IELTS (Academic)6.56.0 in reading and writing, 5.5 in speaking and listening

Fees and funding

Tuition fees

International £17995 Whole course
Republic of Ireland £17995 Whole course
Channel Islands £17995 Whole course
EU £17995 Whole course
England £17995 Whole course
Northern Ireland £17995 Whole course
Scotland £17995 Whole course
Wales £17995 Whole course

Additional fee information

The Live Online study option fee is £15,450. We are offer an £8,000 scholarship to one applicant per discipline for each our postgraduate courses, see escapestudios.ac.uk/pgscholarships for full details.
Game Art at Escape Studios - UCAS