Ravensbourne University London

Degree level: Undergraduate
Awarded by: Ravensbourne

Games Programming

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

Become a master programmer and stay at the very forefront of the games evolution. Working side by side with games artists and designers, you will develop a deep technical understanding of games engines and programming architecture. Develop unrivalled skills within programming and scripting, content generation, AI and virtual and augmented reality. With no prior knowledge in coding or programming needed, the course will provide you with the tools and confidence to thrive in the competitive world of gaming. The BSc (Hons) Games Programming course sits alongside the BA (Hons) Games Development course and prepares students for coding careers in the games industries. Working alongside games artists and designers, students will develop the deep technical understanding of games engines and programming architecture they need to make games in today’s growing industry. Applicants will not require any prior knowledge of coding or programming, the course will introduce the basics elements required, and support expanding knowledge and skill sets throughout the progression of the degree, developing their practice in a supportive and critical environment. The course curriculum will introduce students to programming languages (C++ and C#), games engines (Unreal and Unity), and the development of specialist skills within programming & scripting, procedural content generation, AI, Virtual and Augmented Reality. Key study topics:

  • Collaborative practice, game jams and working with industry will be fundamental aspects of the student experience. Students will become familiar with the use of game technologies and the ability to utilise industry-specific tools to develop games for mobile, indie and AAA console games.
  • Skills acquired as part of the course offer potential for application within other aligned areas of computing such as mainstream programming, web/app development.
  • The programming course will enable students to develop industry-level skill-sets and the ability to think creatively about programming, working independently and as a part of a team. The course reflects forward thinking industry practice in its approach to games programming and how it meshes with the other games development disciplines.

Course details

Modules

Level 4 Potential Units:

  • Getting in the game
  • Games Production
  • Game Engine Scripting
  • Programming and Asset management
  • Programming Algorithms & Techniques
Level 5 Potential Units:
  • Games Mix
  • Programming Low Level Architecture
  • Programming High Level Architecture
  • Game Engine Programming
  • Experimental Games
  • Network Programming for Games
  • Level Design
  • Audio for Games
  • Professional Awareness
Tech Mix
  • deploy key techniques in processing imagery from multiple sources
  • develop a visual effects sequence in preparation for a pitch process
Level 6 Potential Units: Mastering the craft
  • Individual Research Project
  • Advanced Group Project
  • Advanced AI Algorithms
  • Graphics Programming with Shaders
  • Advanced Concepts in Gaming
  • Advanced Concepts in Web Production
  • Creative Visualization and Animation
  • Indie Game Development
- Final major project

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Application codes

Course code:
I610
Institution code:
R06
Campus name:
Main Site
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Students will also be expected to possess five GCSEs (grade C/4 or above) or equivalent (including English) .

Additional entry requirements

Portfolio

Please see our website for advice on how to prepare your portfolio and sketchbook or showreel : - https://www.ravensbourne.ac.uk/study-here/undergraduate/your-interview-and-portfolio/

Interview

You will be invited to a friendly online interview which you must pass in order to successfully gain entry to this programme.


English language requirements

TestGradeAdditional details
IELTS (Academic)5.5IELTS 5.5 overall with 5.5 in each subtest.
TOEFL (iBT)72TOEFL IBT with 72 points overall including minimum Reading 18, Listening 17, Speaking 20, Writing 17
PTE Academic42PTE Academic or SELT: 42 overall with minimum 42 in each subtest.
Trinity ISEPassTrinity College London - B2 SELT ISE II. Pass Overall with Pass in each component.

Please view our website for full English Language requirements and options. If you have any questions please email [email protected]

Ravensbourne English Language Requirements

https://www.ravensbourne.ac.uk/international-students/how-apply/english-language-requirements


Unistats information

Operated by the Office for Students
80%
Student satisfaction
No data
Employment after 15 months (Most common jobs)
No data
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £16500 Year 1
International £16500 Year 1

Additional fee information

*All fees shown are correct for 2021/22 academic year and are subject to change.
Games Programming at Ravensbourne University London - UCAS