As the digital creative industries use more computer animation and visual effects in TV, film and design work the demand for people with both the creative and technical skills to support this has increased. This course will support these emerging roles in the digital creative industries through a combination of practical and theoretical teaching in the creative process from idea conception to production. You will produce digital content for entertainment, education and promotional purposes using industry standard tools developing your expertise in computing for the creative industries. In addition to the £40 million STEM building, you will also have the chance to work in our specialist creative technologies labs and use a range of cutting-edge technologies such as motion capture, green screen studio, and VR to develop your practice and build a professional portfolio. This course is part of the Creative Technologies cluster in the School of Computer Science and Technology and is closely related to the degree course BSc (Hons) Computer Games Development which shares some of the teaching and technology. Why choose this course?
- Learn practical and theoretical aspects using a wide range of platforms for computer animation and visual effects from both technical and design perspectives.
- Study a range of disciplines from computer science to digital design and how they interact with a range of visualisation technologies created for platforms from television and film production, to video games design and web-based graphics.
- Gain expertise in computing for the creative industries, through attaining both technical and creative skills through hands-on experience creating digital animation and games with 3D graphics software, compositing and modelling packages.
- Explore CGI as you produce digital content for entertainment, education and promotional purposes using industry standard tools.
- Benefit from a course that gives you the knowledge and skills for a wide range of careers-including 3D modeller, technical animator, compositor and digital visualisation for emerging display technology platforms.
- Challenge yourself by integrating your new-found knowledge into a body of original work, enhancing your transferable skills of communication, problem solving and teamwork.
- Benefit from studying in the latest hi-tech software environment; all our laboratories and specialist teaching spaces are specifically for use by undergraduate and postgraduate students in the Department.
Areas of study include:
- 2D Graphics and Digital Art
- Digital Video and Animation
- Fundamentals of Creative Technologies
- Games and Digital Asset Design
- 3D Graphics and Animation
- Compositing for Visual Effects
- Professional Industry Portfolio
- Studio Development Project
- Advanced Animation and Visual Effects
- Disruptive Technologies
- Undergraduate Project for Creative Technologies
How to apply
You can no longer submit a new application for courses starting in 2023.
If you already have a 2023 application and are in Clearing, you can add this course as a Clearing choice – contact the university or college first to check they have places.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
- Course code:
- Institution code:
- Campus name:
- Luton Campus
- Campus code:
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
- Year 3
Applicants with other qualifications will be considered. If you would like to check that your qualifications will be accepted please contact the university.
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Fees and funding
No fee information has been provided for this course