Overview If you want to work in the Film, VFX or Games industries and you are interested in how sound, graphics, animation, and media intersect with computer science, then this is the course for you. You’ll gain a solid foundation in computer programming. Your computing studies are then complemented by modules in film, sound, and audio production, which are underpinned by technical choices for audio and graphics programming. You can then put it all together in your final year project by, for example, creating a film with VFX and motion capture. About This Course From day one, you’ll be immersed in a cutting-edge environment, soaking up the combined expertise of research-active staff from both the School of Computing Sciences and the School of Arts, Media, and American Studies. The academics from the School of Computing Sciences will teach you your computing subjects, while film, television and media subjects will be taught by the Arts, Media, and American Studies team. You’ll kick off your studies by getting hands-on experience in the essentials of computing, including computer systems, computer programming, software engineering and mathematics. You will then get the opportunity to study increasingly more specialist subjects such as computer graphics, video and audio processing, movie making, digital media production, artificial intelligence and more. It’s all brought to life in our specialist graphics lab with state-of-the-art computers and high-end graphics cards, as well as in our creative technology laboratory, which includes a film studio and motion capture suite. Thanks to our strong ties with media and entertainment companies, we can shape our course content and coursework projects based on current trends and real-world problems. In your final year, your independent research project gives you the chance to study a subject you are truly passionate about. You could look at anything from developing VR applications (such as 3D flight and vehicle simulators) and games with motion captured characters to mixed reality (MR) movie creation, augmented reality (AR) games or state of the art graphics projects with light effects (using shaders). Disclaimer Course details are subject to change. You should always confirm the details on the provider's website: www.uea.ac.uk
How to apply
This course is not accepting applications at this time. Please contact the provider to find out more.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
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Points of entry
The following entry points are available for this course:
- Year 1
GCSE Requirements: GCSE English Language grade 4 or C and GCSE Mathematics grade 5 or B. We welcome a wide range of qualifications - for further information please contact us at https://www.uea.ac.uk/study/enquiries
Please click the following link to find out more about qualification requirements for this course
English language requirements
|IELTS (Academic)||6||IELTS: 6.0 overall (minimum 5.5 in each component)|
We welcome applications from students from all academic backgrounds. We require evidence of proficiency in English (including speaking, listening, reading and writing) We will also accept a number of other English language qualifications. Please check our website for details.
The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
|Channel Islands||£9250||Year 1|
|Northern Ireland||£9250||Year 1|
Additional fee information
University of East Anglia UEA
Norwich Research Park
Clearing contact details
Course contact detailsVisit our course page