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Course summary

People who can both design and prototype interactive technology are in high demand within the creative industries. There are many opportunities that span from web and user experience work, all the way through to corporate research and development, marketing and branding, museum and galleries, E-Commerce, gaming, simulation, virtual production, extended reality (XR) - these are just some of the sectors you might choose to enter with a Creative Computing degree. According to the World Economic Forum, “We stand on the brink of a technological revolution that will fundamentally alter the way we live, work, and relate to one another”. The emergence of digital technology and its impact on the creative economy is having a disruptive effect on society. These changes make an urgent call for the development of professionals with “createch” skills, able to effortlessly blend creative and technical proficiency in solving real-world problems. This programme has been designed to develop professionals equipped with the skills and the confidence to use computing technology as a creative and expressive medium. Over the course of three years, you will develop into a digital maker, equipped with creative problem-solving skills and an in-depth understanding of well-established and emergent technologies. You will: use computing technology as a creative and expressive medium to solve real-world problems develop your understanding of the key debates and future directions of computing technology develop entrepreneurial and managerial skills, working in multidisciplinary teams have opportunities to engage with leading creative computing industries in collaborative projects and briefs develop your professional identity, network and community


The program which is delivered over 3 years is designed to progressively build competence across both skill-based technologies and creative problem solving. The modules are intertwined and provide by theoretical and practice-based learning opportunity's, building confidence and capability as you progress. It is important to remember that this program attracts individuals from varied backgrounds and a great deal of support is given to those who might be challenged by various parts of the curriculum. The program provides opportunities for both individual and group working, the assessment is primarily project focused, and every step of the journey is crafted to maximise the probability of you finding rewarding professional employment as soon as you graduate. Year One SEMESTER 1 Creative Coding Foundations Maths for Computing Introduction to Creative Play SEMESTER 2 Web design and development Generative art Creative Collaboration Year Two SEMESTER 1 Backend development Artificial Intelligence Introduction to XR design and development SEMESTER 2 Dissertation Preparation Physical Computing Games and Virtual Worlds Year Three SEMESTER 1 Professional Development Digital Project Management Creative Industry Challenge SEMESTER 2 Dissertation Major Project

How to apply

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Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Additional entry requirements


English language requirements

International applicants will be required to show a proficiency in English. An IELTS score of 6.0 (with no element below 5.5) is proof of this.

Unistats information

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Student satisfaction
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Fees and funding

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Creative Computing at University of Salford - UCAS