Course summary
This degree has been created with our industry partners to be a highly focused digital games course that encompasses not only theory but technical and artistic approaches. From core design practice through to game engines, user interface (UI) and user experience (UX) as well as narrative and development pipelines. This course aims to produce graduates who design video games from concept to implementation, developing gameplay, environments and user experiences to produce engaging play experiences. You will have the transferable skills to work and support teams in both technical and artistic capacities across different real-time and interactive production environments, such as virtual reality and other forms of interactive entertainment. This cutting-edge course will enable you to develop and refine your skills, with individual projects, as well as working alongside our Technical Art and Game Art programmes. We will provide rich and varied opportunities to work on collaborative projects, developing the soft and technical skills that games companies look for in Games Designers. Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio-based practice and high spec equipment will give you the best foundation to become Games Designers.
Modules
Please see our website https://www.escapestudios.ac.uk/students/programme-and-module-specifications/
Assessment method
The assessment methods employed in this programme have been developed to mirror industry practice as far as possible. We balance feedback from tutors and industry experts. It is crucial that, as a student, you learn how to accept and work with feedback from your superiors and peers, as this will be the norm when you work in industry. You also need to develop a keen self-critical eye, to be able to step back from your work and see what you could improve, and to have the ability to look at yourself and your working practices and make changes where necessary. Formative assessment This is one of the most important aspects of your work. You will receive regular feedback from your tutor, studio assistants and peers during your modules. This will often be oral feedback on your work, sometimes on a one-to-one basis, sometimes in a group feedback session or daily. All of this should help you build on your strengths and develop your skills as you progress through the course. Summative assessment This will be specifically designed to measure how well you meet the learning outcomes of the module. They will usually involve a task to meet a brief set by your tutor and will allow you to demonstrate the knowledge and skills that you have learned during the module. You’ll need to decide exactly how to complete the task, choosing particular techniques and approaches, and making decisions on the aesthetics and style to meet the given requirements. Each module will have a practical element (usually a practical project, where you make something) and a written element (usually a journal or blog, where you reflect on what you’ve made). Sometimes you will also have to give a presentation to demonstrate your work. All these elements are essential to your development, by showing that you can deliver to a required level and that you understand why you can and how you could improve. Summative assessment breakdown Craft module: Individual project - 75% Presentation - 25% Specialism project module: Specialism project - 75% Specialism presentation - 25% Production module Production project - 60% Production logbook - 40%
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
International applicants
We can accept applications from international applicants.
Entry requirements
An undergraduate honours degree in a field related to Game Design or equivalent industry experience, plus a portfolio of creative work.
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | 6.0 IELTS (with a minimum of 6.0 in Reading and Writing and 5.5 in Speaking and Listening). |
All our courses are taught in English. If your first language is not English, you may need to complete an English language test, such as a Pearson English language test (PTE Academic) or International English Language Testing System (IELTS) test, to demonstrate you have the language skills needed to complete your degree.
English language requirements
https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
Fees and funding
Tuition fees
England | £12450* | Whole course |
Northern Ireland | £12450* | Whole course |
Scotland | £12450* | Whole course |
Wales | £12450* | Whole course |
Channel Islands | £12450* | Whole course |
Republic of Ireland | £12450* | Whole course |
EU | £19995 | Module |
International | £19995 | Module |
*This is a provisional fee and subject to change.
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Escape Studios
6 Mitre Passage
London
SE10 0ER