Course summary
If you love Games, Movies and Animation, have a passion for problem solving, finding creative solutions and being part of a team, then Technical Art for Games and VFX is for you. Technical Artists are the bridge between Code and Art, they are the people who innovate solutions, write scripts, use code and maths in software packages and Game Engines that enable artists to make great graphics or ensure that FX simulations not only look amazing but are efficient. Technical Artists are highly sought after in industry with great employment opportunities across Games Animation and VFX. This programme aims to produce graduates who can create tools, scripts and FX simulations, developing graphics and solving problems for teams in the Games, VFX and Animation sectors. Graduates will have the transferable skills to work and support teams in both Technical and Artistic capacities across different real-time and graphics production environments, such as virtual reality and virtual production. Designed with our industry partners, this cutting edge course will enable you to develop and refine your skills, with individual specialisms as well as collaborating and developing solutions with our Games Design, Character Creation, Game Art and VFX programs. This course will provide rich and varied opportunities to develop experience in team work, as well as the soft and technical skills that developers look for in Technical Artists. Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio based practice and high spec equipment will give students the best foundation to become Technical Artists.
Modules
Students on our Technical Art for Games & VFX, Video Games Design and Character Creation for Animation, Games & VFX undergraduate programmes study common modules in their first and fourth years. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year. FIRST YEAR (LEVEL 4) Art direction and visual language (15 credits) Introduction to 3D graphics (15 credits) Introduction to technical scripting (15 credits) Worldbuilding (15 credits) Introduction to games design (15 credits) Character control (15 credits) Real-time FX (15 credits) Interactive - jam group project (15 credits). SECOND YEAR (LEVEL 5) Programming for games & VFX production (30 credits) Proceduralism in 2D and 3D (30 credits) Specialism (15 credits) Industry studio project (45 credits). THIRD YEAR (LEVEL 6) Advanced specialism (30 credits) Professional studio project (60 credits) Professional practice (30 credits).
Assessment method
Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.
Qualified teacher status (QTS)
To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:
- Course does not award QTS
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I800
- Institution code:
- P34
- Campus name:
- Escape Studios
- Campus code:
- N
Points of entry
The following entry points are available for this course:
- Year 1
International applicants
We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.
Entry requirements
Qualification requirements
UCAS Tariff - 32 - 120 points
GCSE/National 4/National 5
Additional entry requirements
Portfolio
Once we receive your UCAS application, you’ll be invited to submit an online portfolio of your work. We take students who have the talent to succeed, and we know the best way to judge this is not limited to a set of academic grades. Our tutors will review your portfolio to determine whether we can offer you a place. Head over to our website to find out more and download our portfolio guide. Please copy paste the link into your browser: https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | 6.0 in reading and writing, 5.5 in speaking and listening |
English language requirements
https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9250 | Year 1 |
Northern Ireland | £9250 | Year 1 |
Scotland | £9250 | Year 1 |
Wales | £9250 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Escape Studios
6 Mitre Passage
London
SE10 0ER