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Technical Art for Games & VFX at Escape Studios - UCAS

Escape Studios

Degree level: Undergraduate
Awarded by: Coventry University

Technical Art for Games & VFX

Course summary

If you love Games, Movies and Animation, have a passion for problem solving, finding creative solutions and being part of a team, then Technical Art for Games and VFX is for you. Technical Artists are the bridge between Code and Art, they are the people who innovate solutions, write scripts, use code and maths in software packages and Game Engines that enable artists to make great graphics or ensure that FX simulations not only look amazing but are efficient. Technical Artists are highly sought after in industry with great employment opportunities across Games Animation and VFX. This programme aims to produce graduates who can create tools, scripts and FX simulations, developing graphics and solving problems for teams in the Games, VFX and Animation sectors. Graduates will have the transferable skills to work and support teams in both Technical and Artistic capacities across different real-time and graphics production environments, such as virtual reality and virtual production. Designed with our industry partners, this cutting edge course will enable you to develop and refine your skills, with individual specialisms as well as collaborating and developing solutions with our Games Design, Character Creation, Game Art and VFX programs. This course will provide rich and varied opportunities to develop experience in team work, as well as the soft and technical skills that developers look for in Technical Artists. Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio based practice and high spec equipment will give students the best foundation to become Technical Artists.

Modules

Students on our Technical Art for Games & VFX, Video Games Design and Character Creation for Animation, Games & VFX undergraduate programmes study common modules in their first and fourth years. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism if you change your mind before your second year. FIRST YEAR (LEVEL 4) Art direction and visual language (15 credits) Introduction to 3D graphics (15 credits) Introduction to technical scripting (15 credits) Worldbuilding (15 credits) Introduction to games design (15 credits) Character control (15 credits) Real-time FX (15 credits) Interactive - jam group project (15 credits). SECOND YEAR (LEVEL 5) Programming for games & VFX production (30 credits) Proceduralism in 2D and 3D (30 credits) Specialism (15 credits) Industry studio project (45 credits). THIRD YEAR (LEVEL 6) Advanced specialism (30 credits) Professional studio project (60 credits) Professional practice (30 credits).

Assessment method

Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.

Qualified teacher status (QTS)

To work as a teacher at a state school in England or Wales, you will need to achieve qualified teacher status (QTS). This is offered on this course for the following level:

  • Course does not award QTS

How to apply

Application codes

Course code:
I800
Institution code:
P34
Campus name:
Escape Studios
Campus code:
N

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We’re currently unable to accept international students who would require a student visa onto our undergraduate courses. This may change in the future.

Entry requirements

Qualification requirements

Additional entry requirements

Portfolio

Once we receive your UCAS application, you’ll be invited to submit an online portfolio of your work. We take students who have the talent to succeed, and we know the best way to judge this is not limited to a set of academic grades. Our tutors will review your portfolio to determine whether we can offer you a place. Head over to our website to find out more and download our portfolio guide. Please copy paste the link into your browser: https://www.escapestudios.ac.uk/admissions/undergraduate-admissions/


English language requirements

TestGradeAdditional details
IELTS (Academic)66.0 in reading and writing, 5.5 in speaking and listening

Student Outcomes

Operated by the Office for Students
71%
Employment after 15 months (Most common jobs)
86%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Technical Art for Games & VFX at Escape Studios - UCAS