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Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

Please note that the information provided relates to the current academic year and is subject to change without notice by Sheffield Hallam University. Please check the Sheffield Hallam University website for the latest information. Course summary:

  • Develop advanced programming skills, using C++ as the core language throughout the course.
  • Use industry-standard APIs such as Microsoft's DirectX, Unity, Unreal, Corona, OpenGL, Android SDK and iOS.
  • Learn about 3D graphics, computer architecture, game engines and game industry business models.
  • Study on a course with industry accreditation from TIGA and the British Computer Society.
  • Have the opportunity to work abroad — with the possibility of funding through the Erasmus+ programme (until 2023) or the Turing Scheme.
Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab. In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles. How you learn: All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive. You learn and are assessed through:
  • lectures
  • reports
  • individual coursework
  • presentations
  • group work
  • examinations
  • final year project
  • demonstrations
  • structured walkthroughs
There are opportunities to study abroad at one of our partner universities with the possibility of funding through the Erasmus+ programme (until 2023) or the Turing Scheme. Applied learning - Work placements You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at:
  • Sony (SCEE)
  • Team17
  • SN Systems
  • SI Games
  • Autodesk
  • Dumpling Design
  • Jollywise Media
  • 3Squared
  • Supermassive
  • Sumo Digital
  • Networking opportunities
We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice. We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 4 and PlayStation® VR. Live projects If you do well in the first two years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects. Competitions There is an annual student prize for the best software development tool, sponsored by SN Systems — a part of Sony Interactive Entertainment.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances. You will be able to complete a placement year as part of this course. Year 1 - Compulsory modules Fundamentals Of Computer Architecture Mathematics For Graphics Programming 2D Games Year 2 - Compulsory modules 3D Games Development Mathematics For Modelling And Rendering Software-Hardware Optimisation Techniques Year 3 - Optional modules Placement Year Final year - Compulsory modules Advanced Games Console Projects Project (Technical Computing) Elective modules Artificial Intelligence In Games Effective C++ Programming Foreign Language Machine Learning Algorithms And Heuristics Mobile Applications Programming "Things"

Assessment method

Coursework, Exams, Practical

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • BCS - The Chartered Institute for IT
  • ScreenSkills
  • The Independent Game Developers' Association

How to apply

This course has limited vacancies, and is no longer accepting applications from some students. See the list below for where you normally live, to check if you’re eligible to apply.

EU

Wales

England

International

Scotland

Northern Ireland

Republic of Ireland

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

To find the clearing entry criteria for this course, please visit our online prospectus Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Please click the following link to find out more about qualification requirements for this course

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2022

Additional entry requirements

Other

The evidence that you provide in your personal statement and references will influence whether your application is successful. So plan what you want to say and take your time completing the application form. We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully. Please note that the information provided on this web page relates to 2022 courses and is subject to change without notice by Sheffield Hallam University.


English language requirements

TestGradeAdditional details
IELTS (Academic)6IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent.

If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2022

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2022


Unistats information

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £14415 Year 1
International £14415 Year 1

Additional fee information

Please check the Sheffield Hallam University website for the latest information costs and fees.

Sponsorship information

Scholarships, discounts and bursaries may be available to students who study this course.

Computer Science for Games at Sheffield Hallam University - UCAS