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Course summary

Please check the Sheffield Hallam University website for the latest information. Course summary:

  • Develop advanced programming skills, using C++ from the start
  • Use industry-standard technologies: Microsoft's DirectX, Vulkan, PlayStation® devkits, Unity and Unreal game engines, Android SDK and Oculus and Vive VR SDK
  • Learn about 3D graphics, computer architecture, game engines, game ethics and game industry business models.
Study the skills demanded by the games industry, such as programming, software engineering and optimisation, mathematics, and the use of games hardware on desktops, consoles, and mobile platforms. Build project management skills and develop your own games in a dedicated PlayStation® teaching lab. How you learn: All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive. You learn and are assessed through:
  • individual coursework
  • presentations
  • group work
  • examinations
  • final year project
Each year your main games module uses project-based learning. You learn and are assessed through undertaking a series of game development projects, both individually and in teams. Project-based learning helps you build your confidence as a game developer, and you get to experience what it's like to work in a game development team. Projects are based around a particular topic, for example, building a 3D game in DirectX, but you have the opportunity to design and develop the specific project application in a direction of your choice. Applied learning - Work placements You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at:
  • Sony (SCEE)
  • Team17
  • SN Systems
  • SI Games
  • Autodesk
  • Dumpling Design
  • Jollywise Media
  • 3Squared
  • Supermassive
  • Sumo Digital
  • Networking opportunities
We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice. We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 4 and PlayStation® VR. Live projects If you do well in the first two years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects. Competitions There is an annual student prize for the best software development tool, sponsored by SN Systems — a part of Sony Interactive Entertainment.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances. You will be able to complete a placement year as part of this course. Year 1 - Compulsory modules Fundamentals Of Computer Architecture Mathematics For Graphics Programming 2D Games Year 2 - Compulsory modules 3D Games Development Mathematics For Modelling And Rendering Software-Hardware Optimisation Techniques Year 3 - Optional modules Placement Year Final year - Compulsory modules Advanced Games Console Projects Project (Technical Computing) Elective modules Artificial Intelligence In Games Effective C++ Programming Foreign Language Machine Learning Algorithms And Heuristics Mobile Applications Programming "Things"

Assessment method

Coursework Exams Practical

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • BCS - The Chartered Institute for IT
  • ScreenSkills
  • The Independent Game Developers' Association

How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Please click the following link to find out more about qualification requirements for this course

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time

Additional entry requirements

Other

The evidence that you provide in your personal statement and references will influence whether your application is successful. So plan what you want to say and take your time completing the application form. We welcome applications from people of any age. We may be flexible in our normal offer if you can show a commitment to succeed and have the relevant skills and experience. This must show that you will benefit from and finish the course successfully. Please note that the information provided on this web page relates to 2022 courses and is subject to change without notice by Sheffield Hallam University.


English language requirements

TestGradeAdditional details
IELTS (Academic)6IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent.

If your English language skill is currently below IELTS 6.0 we recommend you consider a Sheffield Hallam University Pre-sessional English course which will enable you to achieve an equivalent English score.

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2022

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2022


Unistats information

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £15860 Year 1
International £15860 Year 1

Additional fee information

Please refer to our website for up-to-date information on costs and fees: https://www.shu.ac.uk/study-here

Sponsorship information

Scholarships, discounts and bursaries may be available to students who study this course.

Computer Science for Games at Sheffield Hallam University - UCAS