Computer Games Programming at Goldsmiths, University of London - UCAS

Course options

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

This MSc is tailored for people who want to work in the game industry. You will learn multi-platform game development and gain a solid foundation in programming to help you develop your own skills. The MSc has a strong focus on business and entrepreneurship, including the possibility to work with industry partners as part of your internship. As a fast-growing 150 billion dollar business, the game industry offers countless professional opportunities. The MSc Computer Games Programming is right for you if you want to make game development a sustainable career and to work in this creative and rewarding industry. This is also one of the only programmes taught by actual game developers, designers, and artists with years of experience in the game industry. Why Study MSc Computer Games Programming at Goldsmiths

  • Learn how to design and develop games, using state of the art tools and game engines from actual game developer and industry veterans
  • Focus on which skills you want to learn through a selection of option modules
  • Collaborate with colleagues from other courses, including the MA Computer Games Art & Design and the MA Games and Playful Design
  • Build your portfolio through practical coursework
  • Access state of the art game labs and facilities
  • Get your first internship in the game industry (or work on a research project instead)
  • Take part in annual events and game jams organised by the department, and be part of the creative and diverse environment that surrounds Goldsmiths
  • Access a strong UK community of publishers and creators with innovative voices creating groundbreaking titles
Who should apply? The MSc Computer Games Programming is the perfect fit for:
  • People who want to find a job in the game and entertainment industries
  • Programmers who want to learn how to create games
  • Game Developers who want to improve their programming skills
  • Technical Artists who want to use code to create interactive and procedural artworks
  • Game Designers who want to learn coding to bring their ideas to life
  • Creative folks who want to use interactive technologies for their projects
There are no technical prerequisites for the MSc, as the course will cover the basics of programming and mathematics in the first week. However, a computer science background is strongly recommended, and any experience with programming languages or game engines is very welcomed. Internship & Research Pathways There are two pathways available to all students in the MSc Computer Games Programming: Internship and Research. Students on the Internship pathway are required to take part in an industry placement during the Summer Term. This is the perfect option if you want to use this opportunity to kickstart your career in the Game Industry. Students on the Research pathway will work on a final project instead. This is recommended if you want to pursue an academic career, or if you want to deepen your knowledge in a specific area. The pathway must be chosen at the moment of your enrolment, but might be changed on a case-by-case basis. MA Computer Games: Art & Design If you are more interested in the design process, 3D modelling and animation, you may want to find out about the MA Computer Games: Art & Design. You will be working alongside the MA students, and if you are unsure which programme is for you, you might be able to switch between the two in the first two weeks of the course.


You will study five compulsory modules which will deepen your skills in games design and programming, in addition to teaching you the fundamentals of mathematics and entrepreneurship. There are no exams on this programme – every module is assessed via coursework only. This will also give you the unique chance to work on your portfolio. Compulsory Modules Games Programming 1 15 credits Mathematics for Games and V&AR 15 credits Programming for Game Engines 15 credits Game Design and Analytics 15 credits Internship and Research pathways Students on the Internship pathway are required to take part in an industry placement during the Summer Term. Students on the Research pathway will work on a final project instead. Optional modules You'll then take 60 credits of optional modules from a list provided annually by the department. As part of these options, you'll have the opportunity to take a work placement by choosing the module Games Business and Practice in your first term. Please note that due to staff research commitments not all of these modules may be available every year.

Assessment method

Every module is assessed via coursework only.

Entry requirements

You should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject, such as Game Design/Programming or Computer Science. You might also be considered if you aren’t a graduate or your degree is in an unrelated field, but have relevant commercial experience and can show that you have the ability to work at postgraduate level. A portfolio of relevant work (such as digital games, programming samples, art-based/sketchbook, games assets, design documents, ...) is required for your application. This could take whichever form works best to showcase your work, although a PDF or a video are strongly encouraged. In some instances, we may ask to see more of your work or to conduct a short interview. If English isn’t your first language, you will need an IELTS score (or equivalent English language qualification) of 6.5 overall and no element lower than 6.0 to study this programme.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computer Games Programming at Goldsmiths, University of London - UCAS