Game and Interactive Audio at Futureworks - UCAS


Degree level: Undergraduate
Awarded by: University of Central Lancashire

Game and Interactive Audio

Course summary

The future of sound and music is interactive. Every day new applications and games are released. With millions of users across the globe buying into interactive content for their personal devices and home entertainment systems anyone serious about working in sound simply cannot ignore this exciting and rapidly expanding industry. Being creative with the technology is the primary aim of the course. Studying in a classroom/studio/online setting, allows you and your tutors to develop a mature and informative relationship. This a supportive and welcoming environment mirroring the professional arena where you will be expected to organise your working patterns based upon set goals. We take a flexible approach to your teaching and learning, building on successful strategies driven by industry trends. It is very important to develop your ability to work and collaborate both face-to-face and online. These are vital and forward-looking employment skills recommended by our industry partners in the Futureworks’ Industry Advisory Group. Lectures, workshops and tutorials take place in our fully equipped labs and studios. Flexible access to studio and practical facilities, enables students to establish, practice and develop their work using professional level hardware and software. Relevant hardware and software training will be provided during studio, workshop and lecture sessions to support student work at all levels. This course, developed in consultation with industry, is designed to equip hard working and enthusiastic individuals with the skills to succeed as audio professionals in game and interactive media. The UK is a world leader in this field and Futureworks is a world leader in educating for this sector, teaching game and interactive sound since 2010.


HE Level 4 (Year 1): This is the foundation of the course, introducing you to the building blocks of sound and music for games. Modules include: Recording & Production 1 (40 Credits) Digital Tools & Workflow 1 (20 credits) Engines and Middleware 1 (20 credits) Game Design Fundamentals (20 credits) & Game Sound Analysis (20 credits) HE Level 5 (Year 2): Building on your first year, this part of the course introduces and develops the concept of adaptive music, essential in establishing a career focus and shaping your final year. Modules include: Sound Design (40 credits) Engines and Middleware 2 (40 credits) Interactive Score (20 credits) Research Project (20 credits) HE Level 6 (Year 3): Career and progression are hot topics in Year 3 as your focus shifts from university life to industry or postgraduate study. Drawing upon your experience so far, this is the time create your best work, to make the biggest impact on your chosen path - something we call exit velocity. Modules include: Engines and Middleware 3 (20 credits) Interactive Mixing and Delivery (20 credits) Sonification (20 credits) Professional Portfolio Management (20 credits) Honours Project (40 credits)

Assessment method

Throughout your course you will be assessed primarily on your creativity and use of technology. The emphasis is on practical submissions accompanied by presentations and written work in the form of supporting documentation and essays. Practical exercises and studio driving tests during studio or workshop-based sessions will be used as a means for students to monitor their progress along the way in order to help develop more formal assessment work. Regular tutorials, group workshops and seminars allow students to seek advice, get valuable feedback and monitor their development across all aspects of the course.

How to apply

Application codes

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Futureworks (Manchester)
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Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2
  • Year 3

International applicants

We are able to accept applications from students requiring a Student visa. An administration fee of £1500 will be charged on application for applicants who require a Student Visa.

Entry requirements

Qualification requirements

Please click the following link to find out more about qualification requirements for this course

Additional entry requirements


Interviewer: Joe Shorrocks (Programme Leader) If your application is successful, you will be invited to an interview where you will have the opportunity to talk about your work, influences and interests. Ideal applicants will have a keen interest in sound, music and technology. You are welcome to bring any relevant examples of work with you, if you have them.

English language requirements

GCSE level 4 & above or equivalent

Student Outcomes

Operated by the Office for Students
Employment after 15 months (Most common jobs)
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

Republic of Ireland £9250 Year 1
England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
EU £17000 Year 1
International £17000 Year 1

Additional fee information

An administration fee of £1500 will be charged on application for applicants who require a Student Visa.
Game and Interactive Audio at Futureworks - UCAS