Course summary
Don’t just play the game, create the game. Video games are evolving across all devices making it an exciting time to study and work in the industry. Our degree is perfect for those wanting to become a Games Artist, it will provide you with both the professional skills and knowledge that the industry is looking for or even to start your own studio. Become a Games Artist from day one - working in industry-style studios using the latest tools and techniques and working as part of a team on high quality creative projects. You’ll have intensive, hands-on tutorials with industry-trained tutors, who alongside practising professionals will provide regular feedback on your work. You'll graduate studio ready with a professional portfolio of work to show employers and a degree validated by the University of Kent.
Course details
Modules
Level 4 / Year 1: All our undergraduate students study common modules in their first year. This will give you the all-round skills you’ll need on your journey to becoming a professional. • 3D for VFX – Core (15 credits) • Computer Animation – Core (15 credits) • Compositing for VFX – Core (15 credits) • Video Game Art – Core (15 credits) • Creative Foundations – Project (30 credits) • Creative Foundations – Craft (30 credits) Level 5 / Year 2: From your second year you’ll start to specialise in the creation of games and work in teams on industry-style projects. •Video Game Art - Pro 30 credits •Video Game Art - Advanced 30 credits You’ll study specialist Games modules and have high contact time with your tutors. •Specialism 15 credits •Industry Studio Project 45 credits Level 6/ Year 3: By your third year, you’ll be working in a team just like a fully functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. •Advanced Specialism 30 credits •Professional Practice 30 credits •Professional Studio Project 60 credits
Assessment method
Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, often 25% of your project module grades will come from industry professionals. Formative assessment Majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown Level 4 and 5 For Level 4 and 5 modules, your assessment will be split into two parts: 75% Product - You will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work. 25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment. Level 6 One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.
How to apply
This course has limited vacancies, and is no longer accepting applications from some students. See the list below for where you normally live, to check if you’re eligible to apply.
EU
Wales
England
International
Scotland
Northern Ireland
Republic of Ireland
This course is not accepting applications from Tier 4 international students. For more information, please contact the course provider.
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I630
- Institution code:
- P34
- Campus name:
- Pearson College London
- Campus code:
- P
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
Additional entry requirements
Admission tests
Portfolio
Institutions Own Test (IOT)
We’ve designed this programme to develop pioneering minds for the creative industries, thriving on visual adrenaline. While you’re with us you’ll learn the skills you need to flourish in the industry. You’ll develop a deep understanding of your technical craft, work in teams on professional projects, and learn how to produce beautiful visual and interactive experiences. We want to make sure that the course is right for you, and that you are right for the course, so we invite applicants to a Creative Workshop. Part 1: Portfolio Review Sitting in small groups with 4 other applicants and 1 assessor, you will have 5-10 minutes to present your portfolio. This is pretty informal - we want you to show your work, discuss your creative process, and answer any questions that the group asks. This is your chance to really show off your creative skillset! The other 4 applicants in the group will then present their work, and you will be able to ask them questions. You’ll then change groups and go through the process again. Part 2: Creative Task You will work in small teams on a creative brief; coming up with ideas, bringing them to life, and presenting them at the end of the day for feedback. This task has been devised by one of our industry partners, and is the kind of challenge you would get in a real VFX/Animation/Games studio.
Unistats information
The number of student respondents and response rates can be important in interpreting the data. For further information, see the Discover Uni website.
Fees and funding
Tuition fees
EU | £9000 | Year 1 |
England | £9000 | Year 1 |
Northern Ireland | £9000 | Year 1 |
Scotland | £9000 | Year 1 |
Wales | £9000 | Year 1 |
Additional fee information
Provider information
Pearson College London (including Escape Studios)
80 Strand
City of London
WC2R 0RL