Escape Studios

Degree level: Undergraduate
Awarded by: University of Kent

The Art of Video Games

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

Don’t just play the game, create the game. Video games are evolving across all devices making it an exciting time to study and work in the industry. Our degree is perfect for those wanting to become a Games Artist, it will provide you with both the professional skills and knowledge that the industry is looking for or even to start your own studio. Become a Games Artist from day one - working in industry-style studios using the latest tools and techniques and working as part of a team on high quality creative projects. You’ll have intensive, hands-on tutorials with industry-trained tutors, who alongside practising professionals will provide regular feedback on your work. You'll graduate studio ready with a professional portfolio of work to show employers and a degree validated by the University of Kent.


Level 4 / Year 1: All our undergraduate students study common modules in their first year. This will give you the all-round skills you’ll need on your journey to becoming a professional. • 3D for VFX – Core (15 credits) • Computer Animation – Core (15 credits) • Compositing for VFX – Core (15 credits) • Video Game Art – Core (15 credits) • Creative Foundations – Project (30 credits) • Creative Foundations – Craft (30 credits) Level 5 / Year 2: From your second year you’ll start to specialise in the creation of games and work in teams on industry-style projects. •Video Game Art - Pro 30 credits •Video Game Art - Advanced 30 credits You’ll study specialist Games modules and have high contact time with your tutors. •Specialism 15 credits •Industry Studio Project 45 credits Level 6/ Year 3: By your third year, you’ll be working in a team just like a fully functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation. •Advanced Specialism 30 credits •Professional Practice 30 credits •Professional Studio Project 60 credits

Assessment method

Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, often 25% of your project module grades will come from industry professionals. Formative assessment Majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark. Summative assessment breakdown Level 4 and 5 For Level 4 and 5 modules, your assessment will be split into two parts: 75% Product - You will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work. 25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment. Level 6 One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.

How to apply

You can no longer submit a new application for courses starting in 2022.

If you already have a 2022 application and are in Clearing, you can add this course as a Clearing choice – contact the university or college first to check they have places.

Application codes

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Escape Studios
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Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Additional entry requirements

Admission tests


Institutions Own Test (IOT)

We’ve designed this programme to develop pioneering minds for the creative industries, thriving on visual adrenaline. While you’re with us you’ll learn the skills you need to flourish in the industry. You’ll develop a deep understanding of your technical craft, work in teams on professional projects, and learn how to produce beautiful visual and interactive experiences. We want to make sure that the course is right for you, and that you are right for the course, so we invite applicants to a Creative Workshop. Part 1: Portfolio Review Sitting in small groups with 4 other applicants and 1 assessor, you will have 5-10 minutes to present your portfolio. This is pretty informal - we want you to show your work, discuss your creative process, and answer any questions that the group asks. This is your chance to really show off your creative skillset! The other 4 applicants in the group will then present their work, and you will be able to ask them questions. You’ll then change groups and go through the process again. Part 2: Creative Task You will work in small teams on a creative brief; coming up with ideas, bringing them to life, and presenting them at the end of the day for feedback. This task has been devised by one of our industry partners, and is the kind of challenge you would get in a real VFX/Animation/Games studio.

Unistats information

Operated by the Office for Students
Student satisfaction
Employment after 15 months (Most common jobs)
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1

Additional fee information

£9,250 per year for a 2022 entry* (please refer to the website for the most up-to-date information) *Please note tuition fees for subsequent years of your programme may change
The Art of Video Games at Escape Studios - UCAS