Sheffield Hallam University

Degree level: Undergraduate

Game Design and Development

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Make sure you check on the university, college or conservatoire website for any updates about course changes as a result of COVID-19.

Course summary

**Please note that the information provided relates to the current academic year and is subject to change without notice by Sheffield Hallam University. Please check the Sheffield Hallam University website for the latest information.** Course summary:

  • Learn the key techniques and skills required to create a wide variety of games.
  • Attain a deep understanding of game play.
  • Create prototypes and game concept pitches for external clients and experts
  • Collaborate with students from other gaming disciplines to understand game production in a team context.
  • Gain the visual communication and creative problem-solving skills industry employers are looking for.
On this course, you'll explore the artistry and industry of games design. You’ll complete real game development projects and develop your own creative approach, with access to cutting-edge facilities and resources supported by the likes of Sony Playstation. Upon graduation, you'll have the portfolio, experience and qualifications you need to land an exciting position. How you learn: All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive. This course employs a creative, practice-based approach set within the context of group project activity. This emulates the collaborative nature of professional practice within the creative industries, and is underpinned by analysis, iteration of ideas and concepts, and reflection on creative processes. As you progress through the course you will be able to choose your own focus and develop your understanding of specific roles within game development and game design. You will design and create prototypes, organise playtesting sessions with potential audience members, work as a member in an agile game development team and produce and maintain a professional portfolio of own game design work. You learn through:
  • lectures and tutorials
  • supervision sessions
  • design workshops
  • group projects
  • self-directed study
  • field trips
  • Applied learning
  • Live projects
The course includes a range of professional development and work-based learning opportunities, including producing game concept and prototype pitches for commercial and other external clients, guest lectures from industry professionals and networking events. You will get opportunities to develop your own future strategy as a game professional whether that be freelancing, working as an independent game developer or working in a specific sector in the game or interactive media industries. Field trips Industry visits, field trips, game jams, and live projects will be a key aspect of your preparation for employment, facilitate contextual knowledge and understanding and provide opportunities for networking and cementing relationships with industry and fellow aspiring game designers, artists, and programmers. Networking opportunities At every level of the course, through the networks of the course staff, you will have the opportunity to engage with specialist visiting lecturers from the industry to show your work. A wide range of professional development and networking opportunities are supported by the Media Arts and Communications Department, such as the yearly Pathways event. We always seek to support and enable any student who obtains a placement to be able to take such opportunities.

Course details

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances. You will be able to complete a placement year as part of this course. Year 1 - Compulsory modules 3D Modelling Esports And Competitive Gaming Culture Game Design Theory Game World Mechanics Level 4 Game Project Visual Concepts For Games 1 Year 2 - Compulsory modules Advanced Game Design Theory Experimental Game Practice Narrative Design Physical Games Professional Development Project Elective modules Creative Sound Practice Introduction To Concept Art Virtual Reality Design Year 3 - Optional modules Placement Year Final year - Compulsory modules Creative Direction For Games Distribution Methods And Practices Final Game Project User Interface Design For Games Elective modules 3D Games Prototyping Life Drawing Sound Design And Sonic Arts Practice Visual Effects Project

Assessment method

Coursework, practicals


How to apply

This course has limited vacancies, and is no longer accepting applications from some students. See the list below for where you normally live, to check if you’re eligible to apply.

EU

Wales

England

International

Scotland

Northern Ireland

Republic of Ireland

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

To find the clearing entry criteria for this course, please visit our online prospectus. Clearing is not open for international students this year.

Please click the following link to find out more about qualification requirements for this course

https://www.shu.ac.uk/courses/digital-media/ba-honours-game-design-and-development/full-time/2022

Additional entry requirements

Portfolio

If your application is successful, you will be invited to attend a selection event with a portfolio of work to demonstrate your ability. Find out about the selection process and how to produce a strong portfolio.

Other

Please note that the information provided on this web page relates to 2022 courses and is subject to change without notice by Sheffield Hallam University.


English language requirements

TestGradeAdditional details
IELTS (Academic)If English is not your first language you will need an IELTS score of 6.5, with a minimum score of 5.5 in each skill, or equivalent.

If your English language skill is currently below IELTS 6.5 we recommend you consider a Sheffield Hallam University Pre- sessional English course which will enable you to achieve an equivalent English score. As part of our selection process, we may request a portfolio or other evidence of your ability.

https://www.shu.ac.uk/courses/digital-media/ba-honours-game-design-and-development/full-time/2022

https://www.shu.ac.uk/courses/digital-media/ba-honours-game-design-and-development/full-time/2022


Unistats information

Operated by the Office for Students
59%
Student satisfaction
84%
Employment after 15 months (Most common jobs)
94%
Go onto work and study

The student satisfaction data is from students surveyed during the Covid-19 pandemic. The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1
EU £14415 Year 1
International £14415 Year 1

Additional fee information

Please check the Sheffield Hallam University website for the latest information costs and fees.

Sponsorship information

Scholarships, discounts and bursaries may be available to students who study this course.

Game Design and Development at Sheffield Hallam University - UCAS