Computer Science (High-Performance Graphics and Games Engineering) at University of Leeds - UCAS

University of Leeds

Degree level: Undergraduate

Computer Science (High-Performance Graphics and Games Engineering)

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

The multi-billion-pound global games industry is one of the most performance-driven areas of computer science. Along with video and console games, the popularity of exciting new immersive games, high-fidelity mobile and eSports are all on the rise – all of which is fuelling the huge growth of this fast-paced sector. Successful computer graphics programmers push computing resources to the limit using a deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms. Working at the top end of the games industry, they focus on developing computer graphics on high-performance platforms, and writing engines for the next generation of games. Studying computer science with high-performance graphics and games engineering at Leeds will equip you with the core technical and problem-solving skills to tackle current and emerging challenges. This course has been developed in collaboration with industry meaning you’ll be learning the latest innovations and most up to date skills in the field. You’ll gain proficiency in low-level programming (C++, Graphic and Compute shaders), a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games including geometric models, animation and simulation, and advanced methods for visual realism. Alongside technical skills such as algorithm design, problem solving and practical programming, you'll develop a raft of vital workplace skills such as collaborative working and project management. If you want to be challenged, to work in multidisciplinary teams, solve global and emerging challenges and have a portable and highly sought-after skill set then this course is for you. The topics you’ll study reflect the latest developments in computer science, equipping you with the key knowledge, skills and experience you need to begin your career in this highly valued profession. Why study at Leeds:

  • Our globally-renowned research feeds directly into your course, shaping your learning with the latest thinking in areas such as algorithms and complexity, artificial intelligence, computational science and engineering, biomedicine & health and distributed systems and services.
  • Experience expert teaching delivered by a programme team made up of academics and researchers who specialise in a variety of computing areas.
  • Access excellent facilities including two custom-built teaching laboratories containing high-specification Linux machines and a range of collaborative and quiet study spaces.
  • Enhance your career prospects and give your CV that competitive edge before you graduate with our industrial work placement opportunities. Our close industry links have given previous students the chance to work at — and build professional relationships with — organisations such as Apple, Microsoft and Amazon.
  • Gain invaluable life experience and advance your personal development with our exciting study abroad programmes, spanning across universities worldwide.
  • Make the most of your time at Leeds by joining CompSoc, where you can meet like-minded peers and enjoy a variety of social, professional and academic events including Hackathons, community outreach and professional networking. CompSoc also host sports teams and academic support groups.


How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

Entry requirements for advanced entry (i.e. into Year 2 and beyond)

Subject to places being available, you must achieve our published first year entry requirements and the relevant % average in your first year of study. Learning outcomes of year 1 of the degree programme you are applying to must also have been met.

Entry requirements

Qualification requirements

We typically receive a high number of applications for this course. To ensure we treat all applications fairly, we may put your application on hold until after the UCAS deadline before making a final decision. All applications received before the UCAS deadline are guaranteed equal consideration. For further information visit our course page. This course is not accepting applications for deferred entry.

Please click the following link to find out more about qualification requirements for this course

https://courses.leeds.ac.uk/j751/computer-science-high-performance-graphics-and-games-engineering-meng-bsc#entry


English language requirements

TestGradeAdditional details
IELTS (Academic)6No less than 5.5 in each section.

English Language at grade C (4) or above, or an appropriate English language qualification is also required.


Student Outcomes

Operated by the Office for Students
85%
Employment after 15 months (Most common jobs)
100%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

For further information please see http://www.leeds.ac.uk/undergraduatefees
Computer Science (High-Performance Graphics and Games Engineering) at University of Leeds - UCAS