Computer Game Development at Wrexham University - UCAS

Wrexham University

Degree level: Postgraduate
Awarded by: Wrexham University (Prifysgol Wrecsam)

Computer Game Development (Taught)

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Computer game development remains one of the fastest growing industries in the digital technology sector, and as such there is an increasing demand for technical specialists, managers and consultants. The course is designed to take technical development, management and entrepreneurial skills to a level required to access higher technical and managerial positions within studios, along with the necessary skills to create and maintain viable games/media businesses. Building on the strong foundation of our successful Game Development programme, this course enjoys the benefits of close industry links with regular visits and guest speakers as part of an integrated programme of presentations, discussion groups and social events. We have an excellent track record for graduate employment with many of our students going on to work at some of the UKs most recognisable game studios. A key element of the course is its emphasis on blending advanced technical development with strong management and sustainable business skills. Through our unique Business Accelerator initiative, we deliver industry standard theory and practice allowing students to gain valuable experience of the business planning and finance along with the management of a game studio.

Modules

The programme has a strong technical focus with emphasis on professional quality throughout. Areas covered include professional 3D modelling & sculpting skills with respect to 3D topology and optimisation of assets to ensure fitness for purpose. The design and development of game applications along with an understanding of modern publication and distribution processes. Students will learn to analyse and optimise game applications with respect to technical performance and user experience. In addition, modern development and problem solving strategies for artificial intelligence within games will play an important role. The Games Business & Enterprise module will develop business planning, leadership and strategic skills whilst encouraging and supporting entrepreneurial activity. Through our Business Accelerator programme, students will have the opportunity to work closely with Business postgraduate students and access our business incubation centre with a view to starting and managing a game development studio. Finally, the 60 credit dissertation will provide students with the platform to engage and explore a specialist area within the games and creative field whilst being supported by enthusiastic and experienced staff. MODULES: Media Development & Distribution Game Analysis & Player Interaction Games Enterprise & Management 3D Design & Optimisation Advanced Artificial Intelligence Post Graduate Study & Research Methods Dissertation (60 credits) OPTION MODULE Mentoring in Technology The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment method

This course is portfolio focussed and as such, there are no formal exams. Instead, students will focus on developing technical and theoretical skills via practical assignments and research & development activities. Assessment methods include the production of digital (and non-digital) games, writing technical and academic papers, compiling and analysing data, giving presentations, writing strategic business plans, producing 3D professionally optimised 3D models and game assets. Postgraduate games students are required to demonstrate advanced critical analysis and development skills as part of key assessment outcomes. Assessment methods include the production of digital (and non-digital) games, writing technical and academic papers, compiling and analysing data, giving presentations, writing strategic business plans, producing 3D professionally optimised 3D models and game assets. Students will also be required to provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes. Independent learning is an important aspect of all modules, as it enables students to develop both their subject specific and key skills. Independent learning is promoted through the use of digital management tools such as Jira, and through feedback given to students, which takes several forms such as one-to-one discussions and interviews.


Entry requirements

The standard entry requirement for this programme is an honours degree of at least 2:2 classification in a Computer Science related subject area, or equivalent in any science-based degree with a strong computing element. Applicants with substantial commercial or industrial experience, or graduates coming from non-Computing backgrounds can be accepted, subject to interview and references.


Fees and funding

Tuition fees

England £5940 Whole course
Northern Ireland £5940 Whole course
Scotland £5940 Whole course
Wales £5940 Whole course
International £12500 Whole course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.
Computer Game Development at Wrexham University - UCAS