Falmouth University has opted into the TEF and received a Gold award.
Begin shaping the games of the future by learning the skills to create and drive computational technologies. This course is designed in collaboration with the industry to meet the technical needs of game developers.
You’ll approach games from a computer science perspective, gaining experience in a range of programming languages like Python and C++, exploring game engines like Unity and Unreal, working with novel and emerging technologies, and looking into specialisms like user interfaces, networking, graphics, and artificial intelligence. Working in a studio-based environment mirroring the industry, you’ll create original games in multi-skilled teams using industry-standard processes, like Agile with Scrum.
You’ll concentrate on programming in multiple languages, including C++, as well as software engineering, project management and technology. By studying industry-level software development methods, and focusing on collaboration, creativity and enterprise, you’ll equip yourself to make and sell original games.
Beginning with an introduction to programming, you’ll learn the basics of computing using Python. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based exercise.
You’ll then embark on your first multi-disciplinary game development project alongside artists, animators, composers, designers, and writers. This project gives you a practical understanding of game engineering processes and game engine architecture - typically, using either C++ in Unreal 4, or C# in Unity.
Throughout the year, you'll work individual creative computing projects into your games. These projects typically involve procedural content generation and physical computing, reflecting our research strengths.
Principles of Computing
Individual Creative Computing Project
Multidisciplinary Development Practice
You’ll develop a game in collaboration with students from other disciplines, develop a portfolio of specialist game components for current and future projects, and explore specialist fields in modern gaming.
Specialisms in Creative Computing
Mathematics for Virtual Worlds
World Creation Project: Pre-Production
World Creation Project: Production
Interfaces & Interaction
Graphics & Simulation
Working with team members from different disciplines, you’ll turn your skills and expertise into an original game as part of a year-long major development project. You’ll also research a specialism as part of your final year project - applying cutting-edge computing technology to your game’s development. At the end of the year, you'll pitch your game to industry professionals as part of our annual Show & Tell day.
You’ll also study advanced topics like low-level programming in assembly, techniques for optimising code for console architectures like Sony PlayStation 4, and learn statistical computing for game analysis in R. You’ll also set up a portfolio website using HTML and CSS.
Major Game Development Project: Pre-Production
Major Game Development Project: Production
Research & Development: Practice
Research & Development: Dissertation
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
Coursework assessment with no formal examinations.
Portfolios, projects, pitches and papers.
How to apply
You can no longer submit a new application for courses starting in 2019.
If you already have a 2019 application and are in Clearing, you can add this course as a Clearing choice in Track – contact the university or college first to check they have places.
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Penryn Campus|
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
- Year 3
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. Through the award of international scholarships, we aim to support academic enrichment by encouraging diversity and excellence at Falmouth. For details of our international scholarships, and how to apply for them, please visit our website at www.falmouth.ac.uk
|UCAS Tariff||104 - 120 points||A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.|
|A level||We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||A typical offer is between 104 and 120 UCAS points|
|Access to HE Diploma||60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.|
|Scottish Higher||A typical offer is between 104 and 120 UCAS points|
|AS||We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.|
|Cambridge International Pre-U Certificate - Principal||A typical offer is between 104 and 120 UCAS points|
|Extended Project||Acceptable when combined with other qualifications|
|International Baccalaureate Diploma Programme||24 points|
|Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)||A typical offer is between 104 and 120 UCAS points|
|Leaving Certificate - Ordinary Level (Ireland) (first awarded in 2017)||A typical offer is between 104 and 120 UCAS points|
|Pearson BTEC Level 3 National Certificate (first teaching from September 2016)||Acceptable when combined with other qualifications|
|Pearson BTEC Level 3 National Diploma (first teaching from September 2016)||Acceptable when combined with other qualifications|
|Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)||Acceptable when combined with other qualifications|
|Pearson BTEC Level 3 National Foundation Diploma (first teaching from September 2016)||Acceptable when combined with other qualifications|
|Scottish Advanced Higher||A typical offer is between 104 and 120 UCAS points|
|Welsh Baccalaureate - Advanced Skills Challenge Certificate (first teaching September 2015)||a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications|
If you are able to demonstrate relevant, current, equivalent experience instead of formal qualifications, we encourage you to apply. Please contact our Applicant Services team before applying, for advice regarding your individual experience and eligibility.
If you are an International applicant and require a Tier 4 student visa to study in the UK, you must take an approved Secure English Language Test (SELT) to fulfil government visa requirements, or have a recognised language test approved and vouched for by the University. Our Applicant Services team can help you with any general questions you may have about study visas or suitable language tests. For more specific advice, we recommend you also consult UKCISA http://www.ukcisa.org.uk/.
English language requirements
|Cambridge English Advanced||Level B2||A minimum on the Cambridge English scale of 169 is required|
|IELTS (Academic)||6.0||An (IELTS) Academic minimum score of 6.0 overall is required, with a minimum of 5.5 in Reading, Writing, Speaking and Listening|
|PTE Academic||55.0||A minimum score in the Pearson Academic Test of English of 55 overall is required, with a minimum of 51 in all four components.|
|Trinity ISE||A minimum of Trinity ISE II with Distinction in all four components is required.|
If English is not your first language, you will need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening
English language support at Falmouth
Fees and funding
|Channel Islands||£9,250||Year 1|
|Northern Ireland||£9,250||Year 1|