3D Modelling and Animation for Games and Media UCEN Manchester (The Manchester College)


Awarded by: Manchester Metropolitan University

If you have a passion for video games, want to be involved in the game design or CGI movie industry and love the idea of working as part of a team to bring your ideas to life, this is the course for you. The Foundation Degree 3D Modelling & Animation for Games and Media course is specifically designed to give you a taste of the CGI industry, covering the many different tools and assets of CGI design, whilst giving you the necessary skills and knowledge you need to prepare yourself to the creative industry.
The course is delivered through a combination of specialised classes, one to one tutorials and workshops, giving a large amount of support to students own creative ideas and projects.
The first year of the course is an intense look at a wide area of skills within concept and 3D development, giving the student a chance to experience many different roles as a 3D artist while gaining a more specific understanding or their own goals.
The second year of the course is focussed on expanding creative and technical knowledge within 3D development and using it in a professional industry environment. This is done by with students working with industry clients on a given project.
The course is delivered full time over three days by industry specialist staff supported by a range of guest speakers. We maintain a high and wide level of industry software at the college and offer full student support throughout.
The course is delivered over 2 years full time or 4 years part time

  • Qualification

    Foundation Degree in Arts - FdA

  • Study mode


  • Location

    Fielden Campus

  • Start date

    September 2018

  • Duration

    2 years

Course details


3D Texturing
This unit introduces the use and application of texture design within the 3D design process. Students will cover a wide range of texturing skills which will enable them to develop a significant industry workflow such as research and design, optimisation of 3D assets, and application of textures.

3D Modelling and Concept Design
This unit is introduces a combination of concept design methods and 3D modelling techniques using specialised 3D software in order to learn the art of modelling. A wide range of skills within digital modelling are covered starting from the very basic to an intermediate stage. This will best prepare students to complete a 3D design assignment.

Animation is the key to adding realism and life to a 3D model. This unit will introduce students to a range of theoretical animation methods, research and technical development using specific 3D software. A primary focus in this unit is to explore key theoretical principles of animation and how they are used in existing practice

3D Project Management
Mirroring industry practise, students will benefit from shared learning experience working as part of a team in order to create a digital project. Students will assume industry roles and manage their professional progress.

Subject Specialist Area
This unit allows students to experiment with a range of digital and traditional materials, methods and making processes and encourages the use of risk taking and problems solving to support their subject specialism.

Assessment method

The course is assessed with one assignment per module. Students are encouraged to be creative through all assignments but must meet a certain criteria given by the tutor. Development of report writing and self-awareness / evaluation of own skills are built into assignments to enable students to develop themselves.
Examples of assessments include:
• Interview
• Review / Tutorials
• Group Assessment / Crit
• Portfolio of project work
• Project presentations
• Personal Development / Digital Diary
• Research

How to apply

This course is not accepting applications from Tier 4 international students. For more information, please contact the course provider.

Application deadlines

If your application is completed by the following date, it’s guaranteed to be considered:

15 January *

*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!

Application codes

You will need these codes when you add a choice to your application.

Course code W213
Institution code M10
Campus name Fielden Campus
Campus code F

Points of entry

This means the year in which you would like to start the course.

‘Year 1’ means you will start in the first year.

‘Year 0’ means you will enter onto a foundation year.

You may be able to start some courses in the second or third years, if you meet certain criteria. You will need to discuss this with the university or college directly.

The following entry points are available for this course:

  • Year 1

International applicants

The Manchester College is unable to consider international applications due to UKVI regulations.

Entry requirements

Qualification requirements

Qualification Offer Further information
UCAS Tariff 64 points

GCSE English and Mathematics grade C/level 5 or above
Mature applicants (aged 21 or over) who are able to demonstrate relevant skills or knowledge gained in employment or vocational activity may also apply.

Additional entry requirements


All applicants will be required to attend an interview and may be asked to complete an interview task.


The ideal candidate will have a passion for 3D design, games and media and can work as part of a team. You will be expected to have a basic knowledge of 3D modelling and must be able to present a working portfolio of sketch/concept ideas and work.
Applicants should be highly motivated and have strong interests in many areas of 3D design, game design and media.

Fees and funding

Tuition fees

No fee information has been provided for this course

Additional fee information

No additional fees or cost information has been supplied for this course, please contact the provider directly.