University of East Anglia UEA has opted into the TEF and received a Gold award.
From day one you will be immersed in a cutting edge environment, soaking up the combined expertise of research-active staff from both the School of Computing Sciences and the School of Arts, Media and American Studies.
The academics from School of Computing Sciences will teach you your computing subjects, while film, television and media subjects will be taught by the Arts, Media and American Studies team.
You’ll kick off your studies by getting hands-on experience in the essentials of computing, including computer systems, computer programming, software engineering and mathematics.
You’ll then get the opportunity to study increasingly more specialist subjects such as computer graphics, video and audio processing, movie making, digital media production, artificial intelligence and more.
It’s all brought to life in our specialist graphics lab with state of the art computers and high-end graphics cards, as well as in our motion capture laboratory. You will also be able to use our 3D printer, 3D stereoscopic monitors, humanoid robots, drones, haptic feedback devices and mainstream Virtual Reality (VR) hardware.
Thanks to our strong ties with media and entertainment companies, we are able to shape our course content and coursework projects based on current trends and real-world problems. You’ll also get the chance to experience it for yourself on your third year in industry – where you’ll develop your skills, confidence, contacts list and chances of employment once you graduate.
In your final year, your independent research project gives you the chance to study a subject you’re truly passionate about. You could look at anything from developing VR applications (such as 3D flight and vehicle simulators) and games with motion-captured characters to mixed reality (MR) movie creation, augmented reality (AR) games or state of the art graphics projects with light effects (using shaders).
In your first year you’ll develop a solid theoretical and practical foundation in computer programming. You’ll learn the fundamentals of computer systems and principles, databases, mathematics and programming (including web-based programming). Your coursework projects will focus on real world applications, sharpening your programming and problem solving skills – must-haves for the IT, media and entertainment industries.
In your second year you’ll get to choose between a variety of optional modules from the School of Arts, Media and American Studies, including film, television and media, and computing modules from the School of Computing Sciences. Your compulsory modules will include computer graphics, further programming and algorithms. You’ll also start planning your third-year industrial placement with the help of a member of staff and UEA’s Careers Centre. We receive many placement offers from local and national companies – and some students take up a placement overseas.
Subject to successfully passing your company of choice’s selection procedure, you will spend 9-12 months working in industry to gain real life experience of working within the fields of computer graphics and multimedia. Our well-established commercial connections throughout the UK and beyond will help you secure the best possible placement for you. Positions are usually paid, but the amounts may vary.
Your only compulsory fourth-year module will be your final year project – for which you can suggest your own topic or choose from our list. This module is worth 40 credits, so it’s equivalent to two standard modules.
Alongside your project, you’ll choose from a range of optional advanced modules from both the School of Computing Sciences and the School of Arts, Media and American Studies.
Course details are subject to change. You should always confirm the details on the provider's website: www.uea.ac.uk
In Year 1 you will study a range of compulsory topics which will provide you with a strong foundation in computing, such as Programming, Analysing Film and Television and Systems Development. In Years 2 and 4, you will study a combination of compulsory and optional modules. Compulsory modules include Graphics, Sound and Image and Programming. Optional modules include TV Studio Production, Computer Graphics and Animation. The wide range of optional modules in Years 2 and 4 allows you to tailor your degree to your interests. Year 3 will be spent gaining relevant experience on a year-long industry placement.
How to apply
This course has limited vacancies, and is no longer accepting applications from some students. See the list below for where you normally live, to check if you’re eligible to apply.
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Main Site|
Points of entry
The following entry points are available for this course:
- Year 1
|UCAS Tariff||Not accepted|
|A level||BBB||or ABC including Mathematics, Computing Science, Physics, Electronics or Economics. Science A-levels must include a pass in the practical element. Critical Thinking and General Studies are not accepted.|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||DDM||In relevant subject, please see website for details. excludes BTEC Public Services, BTEC Uniformed Services and BTEC Business Administration.|
|Access to HE Diploma||M: 45 credits||Science pathway with 12 level 3 credits in either Mathematics, Computing Science, Physics, Electronics or Economics.|
|Scottish Higher||AABBB||Including grade A in either Mathematics, Computing Science, Physics, Electronics or Economics.|
|Cambridge International Pre-U Certificate - Principal||Principal subjects and A-level combinations are considered - please contact us.|
|International Baccalaureate Diploma Programme||31 points||With Higher Level 5 in either Mathematics, Computing Science, Physics or Economics. If no GCSE equivalent is held, offer will include Mathematics and English requirements.|
|Scottish Advanced Higher||CCC||Including Mathematics, Computing Science, Physics, Electronics or Economics. A combination of Advanced Highers and Highers may be acceptable.|
GCSE Requirements: GCSE English Language grade 4 or C and GCSE Mathematics grade 5 or B.
We welcome a wide range of qualifications - for further information please visit our website www.uea.ac.uk or email email@example.com.
English language requirements
|IELTS (Academic)||6.5||6.5 overall (minimum 6.0 in any component).|
We welcome applications from students from all academic backgrounds. We require evidence of proficiency in English (including speaking, listening, reading and writing). We will also accept a number of other English language qualifications. Please check our website for details.
Fees and funding
|Channel Islands||£9,250||Year 1|
|Northern Ireland||£9,250||Year 1|
Additional fee information
Norwich Research Park
Clearing contact details
Course contact detailsVisit our course page