3D Modelling - A specialist pathway of the BSc in Immersive Systems Design, starting September 2018. Learn about the other pathway Games & Virtual Reality here.
The programme will provide graduates with a highly relevant skill set in practical software and immersive systems (Augmented and Virtual Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio based learning and critical thinking.
Visualisation and Virtual Reality has been an area of excellence for the School of Simulation and Visualisation since its formation (as the Digital Design Studio) almost 20 years ago, and is an area that is now seeing a surge of rapid development and adoption worldwide. With the entertainment market driving costs down, new opportunities are emerging for VR in broadcast and entertainment, medical, engineering and other domains, with major investments from companies as varied as Sky Broadcasting, Sony, Facebook, Amazon and Microsoft.
Through the programme students will gain an understanding of major issues around 3D modelling for Immersive Systems alongside practical skills for creating engaging and immersive interactive experiences.
The programme will provide students with a foundation in theory and practical understanding of the methods, tools and techniques required to conceive, design and evaluate new interactive and immersive systems for traditional and mobile platforms.
This specialist pathway in 3D modelling is available for study starting 2018/19. 3D modelling is a core discipline for the development of content for Immersive Systems and an essential skill in related digital games, animation, VFX and related domains. Students will specialise in 3D modelling while gaining a broader range of technical skills. Technical artists combine knowledge of how software and hardware digital systems function with modelling and animation skills, and are highly valued team members on many Immersive Systems projects, due to their strong understanding of technical issues, problems and solutions related to real-time rendering and application development. An understanding of user experience and user evaluation further enriches and augments students abilities in modelling and design for specific activities.
How to apply
This course has limited vacancies, and is no longer accepting applications from some students. See the list below for where you normally live, to check if you’re eligible to apply.
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Garnethill Campus|
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
- Year 3
|A level||AAB||A Levels: ABB including Maths, plus GCSE English Language at grade A.|
|Scottish Higher||ABBB - AABB||Scottish Highers: ABBB and above (one sitting) or AABB and above (two sittings), preferably including Computer Science or Maths|
Fees and funding
|Channel Islands||£9,250||Year 1|
|Northern Ireland||£9,250||Year 1|