The scope for digital animation has exploded in recent years, with the continuing development and popularity of 2D and 3D computer games, animated film, mobile apps, science visualisation, public art and virtual reality.
As 3D viewing and augmented reality technology continues to develop, animation professionals will need to be adaptable and resilient to emerging trends and changes in this fluid, futuristic landscape.
Digital Animation aims to prepare you for a professional career in animation, by exposing you to a range of contexts and skills that will equip you to work in a range of industries. By analysing the latest technologies and approaches to animation, you'll look to the future of film-making and moving image viewer consumption in a city that prides itself on being a creative technology and entrepreneurial hub.
Bachelor of Arts (with Honours) - BA (Hons)
Full-time including foundation year
Modules are self-standing units of study, and you earn credits when you successfully complete them. As a full-time student you will take 120 credits each year (part-time students take between 40 and 80 each year). All courses have compulsory core modules each year. You will be taught through individual tutorials, group studio discussions, seminars, lectures, practical workshop sessions and study visits. The course structure follows this pattern: Year one You'll practise visual research methods and animation fundamentals, including sketchbooks, storyboards, flipbooks, video and photography. You'll be introduced to a number of software-based practices including 3D computer modelling, computer coded animation, compositing and editing. All modules will include research methods to ensure contextualisation and historical knowledge. Year two In the second year, your technical and conceptual knowledge is expanded with more complicated production methods and the introduction of modern-day contexts and techniques (such as outdoor projection mapping and virtual reality). These will give you the opportunity to experience your work in these formats and learn about the challenges that each presents. You will deepen your knowledge of coding through interactivity, explore character animation, and consider narrative and story on a deeper level. Year three In your final year, you'll take a more self-directed approach as you decide on your specialist areas of practice, or to remain broad. You'll explore industry-based projects as appropriate for an Art or a Design context (and understand the difference). You will be encouraged to seek collaboration opportunities, and explore the future directions of animation via a dissertation. Finally, a major project will allow you to create a larger piece of work (or a portfolio of smaller projects), all forming part of a cohesive animation showreel demonstrating your depth of skill, knowledge and innovation.
A range of summative assessment tasks will be used to assess your understanding in each module. You’ll deliver a varied and balanced collection of artefacts including (but not limited to) showreels, portfolios, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.
If your application is completed by the following date, it’s guaranteed to be considered:
You will need these codes when you add a choice to your application.
|Campus name||Main Site|
The following entry points are available for this course:
|A level||CC||CC including Grade C in Art & Design or related subjects preferred|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||MMM||BTEC Extended Diploma grades Merit, Merit. Merit (MMM) in a related subject in addition to other qualifications or evidence of experience in Art.|
|IELTS (Academic)||6.0||IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.|
|Northern Ireland||£9,250||Year 1|