Warwickshire College Group has opted into the TEF and received a Bronze award.
The FdA Games Art is designed to develop students' skills in the research, development, and production of video game assets. It is designed for students who wish to turn their artistic talents into a career in the games industry.
During the two-year programme, students will learn and utilise techniques in 3D modelling, texturing and lighting, concept art, animation and life drawing. Students will learn alongside others who are passionate about games and will be taught both software and traditional techniques from introductory to advanced level. The course also registered as an Apple developer, meaning students will work together in each of the two years to produce and submit a game to the iOS platform. This valuable experience combined with small class sizes delivers a bespoke course for future game artists.
"When deciding on further education, I had the choice to study Games Art at a university anywhere in the country or at WCG. The benefits of the WCG Games Art course outweighed any university course. Due to the far smaller class size, we get daily one on one feedback from the tutors and personalised projects to constantly push and improve our skills. The course is located in Leamington Spa, famous for being a large hub of industries ranging from indie to AAA. We are well connected with many of these companies and so have a lot of opportunities ranging from guest speakers to actually visiting the studios and showing them our work for feedback." - Amber Silcock (Student of the year 2016)
"I've always been passionate about character and concept art, but for a long time I felt directionless and didn't know how to improve. Since joining the FdA Games Art course at Warwickshire College, I've received excellent one-on-one support from lecturers who have helped me progress as an artist in terms of honing my skills, as well as the next steps I should take. I'm in my second year now and the course content is specifically geared towards character design, which is hugely beneficial for me personally. If you're not as keen on concepting however, the course provides you with the means to pursue any game related avenue, from 3D modelling and animation, to game design and coding. The course syllabus is written as such that you never feel shortchanged in an area of study." - Amelia Tzemis
Year 1 will introduce students to the evolution of games and processes behind making them. Evolution of Games module will contextualise the practical application of games art skills and therefore create a more creative and knowledgeable graduate. An introduction to technical training in Art Process and Techniques 1, Environment Production for Games, Principles of Modelling and Animation for Games fulfills the practical aspects of year one. Additionally, students will gain an experience of working in teams on the production of a game whilst studying Academic Study Skills and Entrepreneurial Thinking and Games Design.
The emphasis here is on the students developing their skills as games artists who are designing and developing their traditional skill base and producing 3D assets with a creative and communicative intent. Alongside live briefs set by local game studios/employers in the first two terms, students in term three will work in teams on a game for PC or mobile platform, working in our in-house game studio, Studio 694.
Year 2 builds on the creative and technical skills and contextual framework developed in year one, whilst encouraging students to look towards the wider professional environment. This will include continued working on live briefs set by employers and gaining work placements in order to develop their professional working skills. Further development of traditional art and technical training at an advanced level in Art Process and Techniques 2 will also form the second year. Contextualisation of the practical elements of the course is further developed within sections of Concept Art and Games Engines modules. Practical modules such as Character Production for Games, Concept Art and Game Production Project will continue to develop core skills necessary for games artists. Students will complete the second year with the game production project module, working as a group towards a game for PC or mobile in the third term, working in our in-house studio, Studio 694.
Module titles include:
Principles of Modelling and Animation for Games,
Environment Production for Games,
Character Production for Games,
Evolution of Games,
Games Production Project,
Art Process & Techniques.
The modules are integrated into a programme of continuous assessment through assignments. There are no exams associated with this course.
How to apply
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Royal Leamington Spa College|
This course may be available at alternative locations, please check if other course options are available
Points of entry
The following entry points are available for this course:
- Year 1
|UCAS Tariff||80 points|
|A level||Three A Levels at grade D or above, preferably to include Art and Design, Graphics or Media|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||or Level 3 qualification in a relevant subject with a merit profile (other equivalent Level 3 qualifications will be considered)|
Additional entry requirements
Fees and funding
|Northern Ireland||£7,975||Year 1|