Sheffield Hallam University has opted into the TEF and received a Silver award.
• Develop advanced programming skills, using C++ as the core language throughout the course.
• Use industry-standard APIs such as Microsoft's DirectX, Unity, Unreal, Corona, OpenGL, Android SDK and iOS.
• Learn about 3D graphics, computer architecture, game engines and game industry business models.
• Study on a course with industry accreditation from Creative Skillset, TIGA and the British Computer Society.
• Have the opportunity to study abroad — Erasmus funding is available for European placements.
Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.
In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.
How you learn
You learn and are assessed through
• individual coursework
• group work
• final year project
• structured walkthroughs
There are opportunities to study abroad at one of our partner universities with the possibility of funding through the Erasmus programme.
You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at
• Sony (SCEE)
• SN Systems
• SI Games
• Dumpling Design
• Jollywise Media
• Sumo Digital
We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.
We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 4 and PlayStation® VR.
If you do well in the first two years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You can take an optional placement in year three.
Fundamentals Of Computer Architecture 20 Credits
Fundamentals Of Programming For Games 20 Credits
Introduction To Game Development 20 Credits
Mathematics For Graphics 20 Credits
Professional Experience And Project Development 20 Credits
Systems Modelling For Games 20 Credits
Mathematics For Modelling And Rendering 20 Credits
Object-Oriented Programming For Games 20 Credits
Professional Development Project 20 Credits
Programming For Games 20 Credits
Software-Hardware Optimisation Techniques 20 Credits
Web Application Development 20 Credits
3D Games Prototyping 20 Credits
Game Software Project Management 20 Credits
Project (Technical Computing) 40 Credits
Real-Time 3D Techniques For Games 20 Credits
Artificial Intelligence In Games 20 Credits
Effective C++ Programming 20 Credits
Foreign Language 20 Credits
Machine Learning Algorithms And Heuristics 20 Credits
Mobile Applications 20 Credits
Programming "Things" 20 Credits
Professionally accredited courses provide industry-wide recognition of the quality of your qualification.
- BCS - The Chartered Institute for IT
- The Independent Game Developers' Association
How to apply
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
You are viewing a course summary page, please select a course option to see the application codes
Points of entry
The following entry points are available for this course:
- Year 1
|UCAS Tariff||112 points||
This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example:
BBC at A Level.
DMM in BTEC Extended Diploma.
A combination of qualifications, which may include AS Levels, EPQ and general studies
|Access to HE Diploma||
M: 15 credits
P: 30 credits
|Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.|
|GCSE/National 4/National 5||
English Language or Literature at grade C or 4
Maths at grade B or 5
Please note the University will only admit students who are aged 18 or over at the point of enrolment.
Please click the following link to find out more about qualification requirements for this coursehttps://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2020
English language requirements
|Cambridge English Advanced||C||Listening: minimum score 162 Speaking: minimum score 162 Reading: minimum score 162 Writing: minimum score 162|
|IELTS (Academic)||6.0||IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent.|
|PTE Academic||52.0||Listening: minimum level 51 Speaking: minimum level 51 Reading: minimum level 51 Writing: minimum level 51|
|TOEFL (iBT)||79.0||Listening: minimum level 17 Speaking: minimum level 20 Reading: minimum level 18 Writing: minimum level 17|
Fees and funding
|Channel Islands||£9,250||Year 1|
|Northern Ireland||£9,250||Year 1|
Additional fee information
Scholarships, discounts and bursaries may be available to students who study this course.