Sheffield Hallam University

Computer Science for Games Sheffield Hallam University Degree level: Undergraduate

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Course summary

TEF Silver

Sheffield Hallam University has opted into the TEF and received a Silver award.

Find out more about the TEF.

Course summary

• Develop advanced programming skills, using C++ as the core language throughout the course.
• Use industry-standard APIs such as Microsoft's DirectX, Unity, Unreal, Corona, OpenGL, Android SDK and iOS.
• Learn about 3D graphics, computer architecture, game engines and game industry business models.
• Study on a course with industry accreditation from Creative Skillset, TIGA and the British Computer Society.
• Have the opportunity to study abroad — Erasmus funding is available for European placements.

Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.

In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.

How you learn

You learn and are assessed through
• lectures
• reports
• individual coursework
• presentations
• group work
• examinations
• final year project
• demonstrations
• structured walkthroughs

There are opportunities to study abroad at one of our partner universities with the possibility of funding through the Erasmus programme.

Applied Learning
Work placements
You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at
• Sony (SCEE)
• Team17
• SN Systems
• SI Games
• Autodesk
• Dumpling Design
• Jollywise Media
• 3Squared
• Supermassive
• Sumo Digital

Networking opportunities
We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.

We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 4 and PlayStation® VR.

Live projects
If you do well in the first two years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects

Course details

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
You can take an optional placement in year three.
Year 1
Compulsory modules
Fundamentals Of Computer Architecture 20 Credits

Fundamentals Of Programming For Games 20 Credits

Introduction To Game Development 20 Credits

Mathematics For Graphics 20 Credits

Professional Experience And Project Development 20 Credits

Systems Modelling For Games 20 Credits

Year 2

Compulsory modules
Mathematics For Modelling And Rendering 20 Credits

Object-Oriented Programming For Games 20 Credits

Professional Development Project 20 Credits

Programming For Games 20 Credits

Software-Hardware Optimisation Techniques 20 Credits

Web Application Development 20 Credits

Year 3

Optional modules
Placement Year

Final year

Compulsory modules
3D Games Prototyping 20 Credits

Game Software Project Management 20 Credits

Project (Technical Computing) 40 Credits

Real-Time 3D Techniques For Games 20 Credits

Elective modules

Artificial Intelligence In Games 20 Credits

Effective C++ Programming 20 Credits

Foreign Language 20 Credits

Machine Learning Algorithms And Heuristics 20 Credits
Mobile Applications 20 Credits

Programming "Things" 20 Credits

Assessment method

  • Coursework
  • Exams

Professional bodies

Professionally accredited courses provide industry-wide recognition of the quality of your qualification.

  • BCS - The Chartered Institute for IT
  • ScreenSkills
  • The Independent Game Developers' Association

How to apply

Application deadlines

If your application is completed by the following date, it’s guaranteed to be considered:

15 January

*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!

Application codes

You will need these codes when you add a choice to your application.

You are viewing a course summary page, please select a course option to see the application codes

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Qualification Offer Further information
UCAS Tariff 112 points This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example:

BBC at A Level.
DMM in BTEC Extended Diploma.
A combination of qualifications, which may include AS Levels, EPQ and general studies
Access to HE Diploma M: 15 credits
P: 30 credits
Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
GCSE/National 4/National 5 English Language or Literature at grade C or 4
Maths at grade B or 5

Please note the University will only admit students who are aged 18 or over at the point of enrolment.

Please click the following link to find out more about qualification requirements for this course

https://www.shu.ac.uk/courses/computing/bsc-honours-computer-science-for-games/full-time/2020

English language requirements

Test Grade Additional details
Cambridge English Advanced C Listening: minimum score 162 Speaking: minimum score 162 Reading: minimum score 162 Writing: minimum score 162
IELTS (Academic) 6.0 IELTS score of 6.0 with a minimum of 5.5 in all skills or equivalent.
PTE Academic 52.0 Listening: minimum level 51 Speaking: minimum level 51 Reading: minimum level 51 Writing: minimum level 51
TOEFL (iBT) 79.0 Listening: minimum level 17 Speaking: minimum level 20 Reading: minimum level 18 Writing: minimum level 17

Fees and funding

Tuition fees

Channel Islands £9,250 Year 1
EU £9,250 Year 1
International £13,650 Year 1
England £9,250 Year 1
Northern Ireland £9,250 Year 1
Scotland £9,250 Year 1
Wales £9,250 Year 1

Additional fee information

During your placement year you will pay a reduced fee of £1,200.

Sponsorship information

Scholarships, discounts and bursaries may be available to students who study this course.

Provider information

Visit our website

Sheffield Hallam University
City Campus
Howard Street
Sheffield
S1 1WB


Course contact details

Visit our course page
Student Recruitment Operations Team

(+44) 0114 225 5533