Futureworks has opted into the TEF and received a Silver award.
Can you see yourself forging a successful career in games design, working on the latest blockbuster from Sony, Warner Brothers or TT Games? That’s what some of our previous graduates have achieved. But to reach those heights, you’ll need to be obsessed with games and the related technologies. You’ll need a passion for building worlds and fascinated by the way we interact with games. You’ll also have at least one game idea that you’re convinced will change the world. This course will prepare you for a life in games design and along the way, you'll cover every aspect of this fascinating industry. We examine the principles and theory of game design, world building, structure and gameplay, while providing hands on technical skills that will take you through every stage of games design. You'll gain a comprehensive understanding of games - from idea generation and game mechanics, to programming and the use of game engines, such as Unreal Engine.
HE Level 4 (Year 1):
Introduction to Games Design (40 credits),
Creative Thinking (40 credits),
Design: Culture and Society 1 (20 credits),
Introduction to 3D Modelling (20 credits).
HE Level 5 (Year 2):
3D Modelling (40 credits),
Game Development (40 credits),
Design: Culture and Society 2 (20 credits),
Games Specialism (20 credits).
HE Level 6 (Year 3):
Game Proposal (60 credits),
Honours Project (60 credits).
We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.
The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.
How to apply
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Futureworks (Manchester Media School)|
This course may be available at alternative locations, please check if other course options are available
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
- Year 3
|UCAS Tariff||104 points|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||DMM|
Additional entry requirements
Interviewer - Ewan Armstrong (programme leader)
We would like to see a portfolio if you have one, this could include any previous game design work you have created, analogue or digital, any narrative work and/or any artwork you have created.
Experience in creating games or using 3D software is not necessary prior to starting the degree, we cover this process from the ground up within the course. If you have explored any of these avenues already then we'd love to see what you have been up to. Please bring your best work, we should have time to discuss up to 10 pieces during the interview.
Fees and funding
|Channel Islands||£9,250||Year 1|
|Northern Ireland||£9,250||Year 1|