Computer Gaming Technology Anglia Ruskin University

Undergraduate

We love computer games. Designing them, building them and making sure they are offer the best player experience possible. If you do too, come and study in our dedicated Games Development Studios. You’ll learn important programming and maths concepts to help you make more interesting and fun games. You'll use the latest game development technology and high end workstations to help challenge yourself in developing the technical skills necessary to work effectively in the video games industry. Over time, you'll create a top quality portfolio to help launch an exciting career. Our course has been validated to include an optional placement year in industry.
Forget the stereotypes – gaming isn’t just for teenage boys. Half of all gamers are female, and the average age is 31*. This means the industry is huge, and a variety of exciting jobs await you.

Our BSc (Hons) Computer Gaming Technology is primarily a programming degree, helping you to develop the technical skills to create great games. A valuable toolset to support this is maths. Throughout our course you’ll develop the essential maths skills required to implement complex game designs, graphics and artificial intelligences aspects of your games.

Right from Year 1, you’ll be creating games. Everything you design will help you build a valuable portfolio to help you secure your dream job when you graduate. There will be opportunities to take up placements or take up opportunities provided by local game developers.

You'll study both the theory and practical aspects of game development and gain experience of the whole development process, from initial concepts to programming, testing and publication. You’ll spend plenty of time in our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We currently have Unity 3D, Unreal Engine 4, Cry Engine, Adobe Creative Suite, Microsoft Visual Studio/C#/C++, 3D Studio Max and Maya.

Our BSc (Hons) Computer Gaming Technology degree has a significant maths and physics component in the first year. This is essential to help you create more complex games as you progress through your degree. We encourage you to engage with these subject areas, before applying, in order to get the most out of your studies. The subject can be challenging, but we'll support you through this process and help you to develop technically and professionally.

Our course is located in its own specialist game development labs, located next to the Games Art labs where you’ll collaborate closely with Games Art and Audio Technology students. You’ll have the opportunity to get involved in game-jams, guest lectures, workshops and interact with game developers.

Eighteen per cent of the UK games industry is based in Cambridge**, so it’s a great place to study, surrounded by studios large and small. Many famous developers are based locally, including Sony, Frontier, Jagex, Inertia Game Studios, Eidolon Studios and PTM Games. Our department is also a member of TIGA, the association for games developers in the UK.

We host the annual Brains Eden Gaming Festival, when students from across Britain and Europe compete in teams to build games.

  • Qualification

    Bachelor of Science (with Honours) - BSc (Hons)

  • Study mode

    Full-time

  • Location

    Cambridge Campus

  • Start date

    17 September 2018

  • Duration

    3 years


Course details

Modules

Year one, core modules

Analytical Techniques for Games Developers Introduction to Game-Engine Technology Introduction to Programming Introduction to Computer Gaming Quality Assurance in Game Development

Year one, optional modules

Simulation in Games Acoustics, Sound and Music

Year two, core modules

3D Modelling and Animation Software Design and Implementation Object Oriented C++ Games Design and Development

Year two, optional modules

Interaction and Usability Audio for Games Advanced Acoustics and Psycho-Acoustics

Year three, core modules

Artificial Intelligence Professional Issues: Video Games and Society Emergent Gaming Technologies Final Project Professional and Entrepreneurial Portfolio

Year three, optional modules

Data Structures and Algorithms Mobile Technology Audio Programming

Assessment method

Throughout the course, we’ll use a range of assessment methods to help measure your progress. You’ll demonstrate your learning through the games you produce, but there will also be a mix of exams, personal learning plans and projects.


How to apply

Application deadlines

If your application is completed by the following date, it’s guaranteed to be considered:

15 January *

*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!

Application codes

You will need these codes when you add a choice to your application.

Course code GW46
Institution code A60
Campus name Cambridge Campus
Campus code C

Points of entry

The following entry points are available for this course:

  • Year 1

International applicants

We welcome applications from international and EU students, and accept a range of international qualifications.


Entry requirements

Qualification requirements

Qualification Offer Further information
UCAS Tariff 104 points 104 UCAS Tariff points from a minimum of 2 A Levels (or equivalent.)
A level 104 UCAS Tariff points from a minimum of 2 A Levels (or equivalent.)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) 104 UCAS Tariff points acquired from BTEC Level 3 Diplomas are accepted.
Access to HE Diploma Access to HE Diplomas are accepted, 30 level 3 credits at Merit grade are required.
Scottish Higher 104 UCAS Tariff points from Scottish Highers are accepted.
104 UCAS Tariff points from Scottish Advanced Highers are accepted.
GCSE/National 4/National 5 3 GCSEs at grade 4 or above (or A*-C), including English and Maths.
International Baccalaureate Diploma Programme 24 points

If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.

Please click the following link to find out more about qualification requirements for this course

http://www.anglia.ac.uk/study/undergraduate/computer-gaming-technology

Fees and funding

Tuition fees

Channel Islands £9,250 Year 1
EU £9,250 Year 1
International £13,000 Year 1
England £9,250 Year 1
Northern Ireland £9,250 Year 1
Scotland £9,250 Year 1
Wales £9,250 Year 1

Additional fee information

http://www.anglia.ac.uk/student-life/help-with-finances/uk-eu-undergraduate#tuitionfees