Futureworks has opted into the TEF and received a Silver award.
The future of the audio industry is interactive. Every day new applications and games are released. With millions of users across the globe buying into interactive content for their personal devices and home entertainment systems anyone serious about working in sound simply cannot ignore this exciting and rapidly expanding industry. This course, developed in consultation with industry, is designed to equip hard working and enthusiastic individuals with the skills to succeed as audio professionals in game and interactive media. The UK is a world leader in this field and Futureworks is a world leader in educating for this sector, teaching game and interactive sound since 2010.
HE Level 4 (Year 1):
This is the foundation of the course, introducing you to the building blocks of game and interactive audio. Modules include - Recording & Production 1 (40 Credits) * Digital Tools & Workflow 1 (20 credits) * Engines and Middleware 1 (20 credits) * Game Design Fundamentals (20 credits) & Game Sound Analysis (20 credits).
HE Level 5 (Year 2): Building on your first year, this part of the course is essential in establishing a career focus and shaping your final year. Modules include - Sound Design (40 credits) * Engines and Middleware 2 (40 credits) * Interactive Score (20 credits) * Research Project (20 credits).
HE Level 6 (Year 3): Career and progression are hot topics in Year 3 as your focus shifts from university life to industry or post-graduate study. Drawing upon your experience so far, this is the time create your best work, to make the biggest impact on your chosen path - something we call exit velocity. Modules include - Engines and Middleware 3 (20 credits) * Interactive Mixing and Delivery (20 credits) * Sonification (20 credits) * Professional Portfolio Management (20 credits) * Honours Project (40 credits).
Lectures, workshops and tutorials take place in our fully equipped labs and studios. Flexible access to studio and practical facilities, allow students to establish, practice and develop their work using professional level hardware and software. Relevant hardware and software training will be provided during studio, workshop and lecture sessions to support student work at all levels.
Throughout your course you will be assessed primarily on your technical ability and creative output, with an emphasis on practical submissions accompanied by presentations and written work in the form of supporting documentation and essays.
Practical exercises and studio driving tests during studio or workshop based sessions will be used as a means for the students monitor their progress along the way in order to help develop more formal assessment work.
Regular tutorials, group workshops and seminars allow students to seek advice, get valuable feedback and monitor their development across all aspects of the course.
How to apply
If your application is completed by the following date, it’s guaranteed to be considered:
15 January*If you apply after this deadline, universities or colleges don’t have to consider your application if they’ve filled their spaces, so the sooner you apply, the better!
You will need these codes when you add a choice to your application.
|Campus name||Futureworks (Manchester Media School)|
This course may be available at alternative locations, please check if other course options are available
Points of entry
The following entry points are available for this course:
- Year 1
- Year 2
|UCAS Tariff||104 points|
|Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)||DMM|
Additional entry requirements
Fees and funding
|Channel Islands||£9,250||Year 1|
|Northern Ireland||£9,250||Year 1|