Computer Games Design [with Placement year] at Anglia Ruskin University - UCAS

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Course summary

Become a specialist in the field of games design and learn to work as part of a creative project team, with our Computer Games Design degree. Our BA (Hons) Computer Games Design course will take you through the main areas of computer games development, from idea generation all the way to releasing a playable and polished game. As you study you’ll develop specialist skills in game design, level design, user interface design, and user experience design. You’ll learn about different methods for user and task analysis that will help you develop intuitive and accessible interfaces. You’ll also develop a deep understanding of the two most popular commercial game engines, Unity and Unreal – knowledge that is highly sought after in the creative industries. And of course you’ll build a professional portfolio to showcase your skills to future employers and clients. There’s never been a better time to take a degree in computer games. According to UKIE, the value of the UK video games market reached £7bn in 2020. The industry needs highly skilled graduates that can work in multidisciplinary teams. ARU is the place to study a computer games degree. The East of England is a hub for games companies, including Jagex, Frontier Developments and Ninja Theory. As a Computer Games Design student at ARU, you’ll be based in the heart of Cambridge. Working as a team is crucial to games development and so you’ll take part in collaborative projects with students from other creative courses, developing your skills in teamwork and project management. Every year, you’ll also tackle live briefs from our industry partners. These might include prototyping game ideas, and even developing teaser games. You’ll have a chance to take part in negotiated briefs too, which may focus more on your particular interests and specialisms. Throughout your Computer Games Design degree, our expert staff are on hand to offer support and feedback. They’ll help you create an online presence to showcase your work. You’ll also attend games jams, industry talks, conferences and festivals, like our annual gaming-inspired event Gamebridge. At Gamebridge, students from across the country attend industry-led talks and 1-2-1 portfolio reviews, whilst showcasing their work and networking with companies such as Frontier and Jagex, as well as other like-minded students. Industry-standard facilities As a Computer Games student at ARU you'll have access to:

  • High-end computers with graphic tablets
  • Motion capture equipment
  • Render farm
  • Industry-standard SLRs (for HDRI capture)
  • HD cameras
  • Top of the range 3D modelling, animation, and compositing software including Maya, Motion Builder, 3DS Max, Mudbox, ZBrush and Unity 3D
You'll also have access to all our other creative facilities and equipment. Careers Our BA (Hons) Computer Games Design degree will give you experience and find future work in design-focused roles such as game designer, level designer, user interface designer, and user experience designer. All your work will go into your professional portfolio, including an online presence on portfolio sites, websites and blogs, so you’ll be ready to showcase your skills to future employers and clients. Live briefs will not only help you prepare for work in the games industry – some may show you how to use your skills for communal wellbeing, regardless of where you work. For example, our brief in conjunction with mental health charity Safe In Our World allows you to research professional and ethical issues faced within the games industry. Research-based learning will play a large role in your project work, helping you develop a range of academic skills including information literacy, critical thinking and presenting an argument. You’ll also pick up transferable skills in teamwork, project organisation and management, and self-development.


Year 1 Core modules: Game Concepts and Analysis, Video Game Prototyping, Immersive Game Design. Year 2 Core modules: Collaborative Games Development, Technical Development for Games, Player Experiences in Games, Ruskin Module. Year 3: Work Placement. Year 4 Core modules: Studio Practice for Games, Major Project for Games. Modules are subject to change and availability.

Assessment method

Our assessment methods reflect the practices you will need to work in the modern games industry. These include team project work; working to client/employer requirements; researching and producing designs; creating artefacts; understanding game design issues and design techniques; and demonstrating a knowledge of world-building. At each level of the course you will also be assessed on a written reflection of your own skillsets and your plan for professional development over the following year and into graduation.

How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

2025 entry requirements have been published using the current cycle information however, due to a current review these are subject to change. Please check back here for updates.

Please click the following link to find out more about qualification requirements for this course

Fees and funding

Tuition fees

England £9250 Year 1
Northern Ireland £9250 Year 1
Scotland £9250 Year 1
Wales £9250 Year 1
Channel Islands £9250 Year 1
Republic of Ireland £9250 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Please note the fee for the placement year is £1,400.
Computer Games Design [with Placement year] at Anglia Ruskin University - UCAS