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Game Development at DN Colleges Group - UCAS

DN Colleges Group

Degree level: Undergraduate
Awarded by: University of Hull

Game Development

Course summary

The course is structured around industry focused assignments and has a mixture of both team-based projects and solo projects with the end goal of creating an exciting and rich portfolio to enable students to show off their skills in professional interviews upon graduation. Students on this course will have the opportunity to pursue a specialized pathway through a range of optional modules in Game Design, Game Art, Games Animation, or Sound for Games at Level 5 Alternatively, they can choose to diversify their skillset by studying a range of modules from various pathways. We aim to equip students with the skills and knowledge needed to thrive in this diverse industry. Our curriculum is designed to be adaptable, offering students the flexibility to tailor their education to align with their aspirations, whether it be in a AAA or AA studio, or the indie and freelance sectors. The course also offers the opportunity to collaborate with other students across the various pathways on the course meaning that students can work together with students from other disciplines to simulate an industry focused pipeline and create full game projects for their portfolio. All our workspaces come equipped with top of the range industry standard equipment, allowing students to work with and use cutting edge equipment throughout their studies, ranging from high spec computers, motion capture suits, VR headset and bespoke sound studios. If you wish to continue studying beyond this course, it will provide you with a strong academic basis to do so. Course progression routes could include BA Hons in Games Design, Games Art, Game Animation, or Sound at Level 6 You can also stay at University Campus Doncaster to study our Level 6 BA(Hons) Top-Up programme.

Modules

This course includes the following core modules that all students complete: Level 4 In the first year of the programme, students will delve into the core concepts and principles of game development. They will have the opportunity to explore four specialisms – game design, game art, and game animation and sound for games– through introductory modules as well as learning about the industry as a whole and the history of the games sector. • Game Design Fundamentals - This module provides an overview of game design principles, mechanics, and storytelling techniques. Students will learn how to conceptualize and develop game ideas and utilise cutting edge game engines to create playable prototypes. • 3D Game Art Fundamentals: This module introduces students to the fundamental principles of game art, including 2D and 3D art creation, environment art, and asset integration. Students will gain hands-on experience with industry-standard tools and software. • Game Animation Fundamentals: This module covers the basics of 3D game animation, including the principles of 3D animation, rigging, character movement, and animating objects. Students will develop essential skills in creating dynamic and believable animations for games. • Audio Fundamentals - The module is designed to reflect the importance of recording, editing, mixing and implementation within the game audio production process by equipping the student with both the theoretical knowledge and the core operational skills required to work successfully in a modern recording environment. • Critical Game Studies: This module explores the evolution of video games, from their early beginnings to the present day. Students will analyse significant milestones, influential games, and the cultural impacts of gaming. • The Games Industry: This subject provides an in-depth exploration of the games industry, including its structure, business models, marketing strategies, and emerging trends. Students will gain insights into the different roles and career pathways within the industry. Level 5 Throughout Level 5 students will build upon their creative, technical, and contextual knowledge and skills to begin applying these to more complex and professionally oriented outcomes. Students will have the opportunity to study a specific pathway of modules focused on their chosen area of specialism or focus on a more diverse route and choose from a variety of modules to create a more rounded skillset. This allows students to tailor their skillset towards AAA, AA or Indie Development depending on their preferences. Core Modules: Emerging Technologies; Collaborative Game Project; Game Design Pathway: Level Design; Rapid Prototyping; Player-Centric Design; Game Animation Pathway; Pre-Production and Project Management; Specialist Animation Project; Game Animation. Game Art Pathway: Advanced 3D Modelling; Specialist Game Art ; Material Synthesis. Sound for Games Pathway: Game Audio Implementation; Audio Recording and Editing; Sound Design and Effects. Occasional changes to modules and course content may take place. Students will be notified when applicable (pathway availability is dependent on student cohorts and not all pathways may be available).


How to apply

Application codes

Course code:
P314
Institution code:
N64
Campus name:
University Campus Doncaster
Campus code:
D

Points of entry

The following entry points are available for this course:

  • Year 1
  • Year 2

Entry requirements for advanced entry (i.e. into Year 2 and beyond)

L4 qualification in an appropriate subject

Entry requirements

Qualification requirements


Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

No fee information has been provided for this course

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Fees for the 25/26 cycle are to be confirmed.
Game Development at DN Colleges Group - UCAS