Course summary
In recent years the role of a concept artist has become increasingly important in film, television and games and the need for this specialism continues to grow. In film and television this is due to the increasing use of computer-generated imagery requiring a creative individual to visualise an idea or scene. In games the role also continues to be vital to a successful production pipeline. There is a genuine demand for concept art graduates in this expanding marketplace. This course has a strong focus on preparing you for working in the industry. The course has been designed by and is run by staff with significant industry experience who have an overwhelming knowledge of film, TV, game, animation and comic productions. We have many contacts in industry including at ILM, Atomhawk, Rare and Sumo Digital which ensures our teaching practises are reflective of current industry trends. We also invite concept arts guest speakers from studios, such as Ubisoft, Dreamworks and others, to not only engage with you, but to set you briefs reflecting the kind of work you would be expected to do in a professional environment. You will have access to excellent facilities which include high-specification computers with graphics tablets and more specialised equipment such as Cintiqs, green screen facilities and motion capture, as well as drawing studios, scanners and light boxes for more traditional art development. Many graduates have become professional freelancers, as well as working at a variety of studios including Creative Assembly, Splash Damage, Atomhawk and Paramount Pictures. Visit Teesside University’s website to apply to start in September or January. You may wish to study our two year advanced practice route which enhances your qualification by adding a vocational or research-based internship.
Modules
Access course information through Teesside University’s website using the course page link provided (or visit www.tees.ac.uk).
Assessment method
The programme assessment strategy has been designed to assess your subject specific knowledge, cognitive and intellectual skills and transferable skills applicable to the workplace. The strategy ensures that you are provided with formative assessment opportunities throughout the programme which support your summative assessments. There is a mix of practical work (usually in the form of a portfolio), poster and viva presentations, reflective blogs, and written reports. Formative feedback is typically given during lectures, tutorials and summative feedback using on-line methods. The assessments can include individual or group work. The assessment criteria, where appropriate, will include assessment of presentation skills and report writing.
How to apply
International applicants
Select your country/region to find out about our entry requirements, our local offices and agents in your area and to check key deadlines for deposits and pre-CAS documents: tees.ac.uk/international.
Entry requirements
Applicants should normally have a good honours degree (2.2 or above) in a related discipline such as concept art or games art, or significantly documented relevant industry experience, or equivalent international qualifications. Other first degree subjects may be accepted when combined with a portfolio of creative work at an acceptable standard. Non-UK students must also meet the University's minimum English language requirements.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Teesside University
Middlesbrough
Tees Valley
TS1 3BX