Course summary
Choose your start date. You have six opportunities to join this course throughout the year. About the course: This course focuses on new and emerging genres of writing, as well as writing for digital media and platforms, including streaming, video games and other interactive narratives, graphic novels, the contemporary novel, and creative non-fiction. It will appeal to applicants from a broad range of educational backgrounds who wish to hone their craft in writing for contemporary and emerging industries and sectors.
- Learn to write for diverse media and platforms, with a focus on industry-specific storytelling techniques and audience engagement.
- Explore the relationship between technology, authorship and creativity, examining digital tools, AI and emerging narrative options in modern industries.
- Develop professionally through collaboration, portfolio creation, and insights from industry experts, gaining skills to market, pitch, and publish your work effectively.
- Writing skills: develop specialist creative writing skills and competency in particular genres to meet the growing demand in the publishing, film, television, streaming, new media, games and video games industries.
- Opportunities: get involved in opportunities to work with local, national and international collaborators, which have in the past included Ubisoft, HMP Rye Hill, local government and charity organisations, and culture and heritage organisations. Other opportunities with publishers and literary agents could help prepare you for a creative or research-based career.2
- Learning: take part in a student-led learning journey, with tailored coursework and learning outcomes that align with industry standards.
- Creativity: bring your creative vision to life by turning your film script, radio play or interactive narrative into a full production. Gain hands-on experience in bringing stories to audiences, working through the entire process from concept to completion.
- Employability: successfully graduate with a diverse portfolio of work to present to clients and employers.
Modules
Gaming and online media (30 credits). Graphic Novels and Illustrated Storytelling (30 credits). Writing the Contemporary Novel (30 credits). Creative Non-fiction (30 credits). Authorship, Technology and the Digital Age (30 credits). Professional Practice and Innovation (30 credits). For complete and up-to-date information, please view our website.
Entry requirements
An honours degree 2:2 or above (or international equivalent) in any discipline. We recognise a breadth of qualifications, speak to one of our advisers today to find out how we can help you.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
CU Coventry
8 Mile Lane
Coventry
CV1 2TU