Course summary
Whether you’re interested in creative coding, digital art, electronic music, or app and games development, this programme will prepare you for a technology-focused career in the creative industries. This degree helps you develop the creative, technical and critical thinking skills essential for a career in the creative industries. You’ll develop coding skills, preparing you as a coder and creative technologist for a range of careers including app and games development, audio-visual effects, social media, digital art and advertising the fullest range of technical skills for the creative industries, preparing you as a programmer for jobs in games, web, mobile visual effects, social media, and digital advertising. This is an alternative entry route for students without the formal academic profile to enter into degree level study. We will help you develop your undergraduate academic skills, whilst also teaching you foundations of programming, problem solving and maths. Why study the BSc Creative Computing Integrated Degree (with Foundation Year) at Goldsmiths?
- Teaching on the programme is strongly focused on practical work in real-world situations, so you'll develop excellent technical and interpersonal skills that will enhance your employability.
- You don’t need to know how to code before you start. You'll begin by creating simple software programs, before gradually building your expertise.
- Your practical work will be underpinned by theory ranging from problem-solving strategies to professional software development models.
- You’ll benefit from Goldsmiths’ unique interdisciplinary approach to teaching Computing and explore how computing interacts with the arts, humanities and social sciences. And when you successfully complete the Foundation year, you’ll be eligible to progress onto your chosen undergraduate degree in Computing.
- This degree helps you develop the creative, technical and critical thinking skills essential for a career in creative technology and related areas – whether you're interested in app and games development, audio-visual effects, social media, digital art or digital advertising.
- You’ll learn creative technology skills from the ground up. You don't need to know how to code before you join the course: we begin with the basics and build you up to a professional industry standard.
- We’ll teach you multiple coding languages, covering areas such as graphics and sound, physical computing, creative AI and full-stack web development.
- The degree will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination.
- This degree is hands-on and practical from the start. You’ll create your own games, apps, digital artwork and interactive music systems. By working on practical projects throughout your degree you’ll build a relevant skillset for your future career.
Modules
You’ll develop your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance. You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management. Year 0 - (foundation year) is designed to prepare you for undergraduate study in computing. During the year you’ll learn the foundations of how to program a computer. You’ll work on practical examples of computing applications and learn to develop simple software programs which gradually increase in complexity. You’ll also work on your mathematical and problem-solving skills, as well as more general study skills. Year 0 (Foundation Year) includes four integrated units of study: Studying Computers Foundations of Problem Solving Foundations of Programming Foundations of Mathematics for Computing Year 1 You'll take the following compulsory modules: Introduction to Programming Front End Web Designing Digital Interactions Graphics 1 Sound and Signal 1 Creative Computing Project 1 Identity, Agency & Environment 1 Identity, Agency & Environment 2 Year 2 You will take the following compulsory modules: Creative Embedded Systems Dynamic Web Applications Creative Computing Project 2 You'll then have the opportunity to choose from the following optional modules, or an option from across the Department of Computing. Data Programming for Artificial Intelligence Generative Drawing Creative Game Engine Development Graphics 2 Sound and Signal 2 Audio for Games and Immersive Experience The Goldsmiths Elective Goldsmiths’ Social Change Module Optional placement year Our degrees include an optional industrial placement year in your third year of study. You'll be responsible for securing a placement, but we can support you through this process. The industrial placement year is a great opportunity for you to gain work experience, build confidence and contacts, develop your skills and industry insight, and enhance your career prospects. You'll be supported throughout your placement year by a placement tutor, who will provide you with guidance and liaison between you and your employer. Although we encourage you to take the opportunity of a placement year, you can opt not to do a placement and move straight into your final year of study. Year 3 (or Year 4 with work placement) In your final year, you'll complete the following compulsory modules: Final Project in Creative Computing Prototype Final Project in Creative Computing Data and Machine Learning for Creative Practice Optional modules You'll also select optional modules to the value of 60 credits from a list provided annually by the Department of Computing Please note that due to staff research commitments not all of these modules may be available every year.
Assessment method
You’ll be assessed by a variety of methods, depending on your module choices. These may include coursework, examinations, group work and projects.
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- G402
- Institution code:
- G56
- Campus name:
- Main Site
- Campus code:
- -
Points of entry
The following entry points are available for this course:
- Foundation
Entry requirements
Qualification requirements
There are no qualification requirements for this course.
There are no formal entry qualifications for this programme, we will consider all relevant qualifications and related experience. You will be required to submit a personal statement with your application. This is your opportunity to demonstrate your interest in the subject you’ve applied for. Your referees are also welcome to include any relevant contextual comments around your academic achievements. We’ll look at all these things when making a decision on your application.
English language requirements
Test | Grade | Additional details |
---|---|---|
IELTS (Academic) | 6 | With no element lower than 5.5 |
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
No fee information has been provided for this course
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
Goldsmiths, University of London
New Cross
Lewisham
SE14 6NW