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Games Development at Ravensbourne University London - UCAS

Course summary

From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design (engine technologies) or design and production. The course engages you in industry skillsets to enable individual and team-based games making, using game engine technologies, scripting, production methodologies, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, and game design fundamentals. Our Universal Design for Learning framework caters to the diverse cohort that Ravensbourne attracts, supporting multiple learning inputs and outputs that students with challenges require to thrive. The framework encourages self-efficacy and team building through project work, fostering creative and innovative outcomes to a broad range of games industry briefs. Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice. With a focus on industry opportunities, innovative teaching methods, and skill acquisition, this course is the perfect launchpad for your gaming career. Why study this course?

  • Games-first approach, putting making at the centre of teaching
  • Truly understand the needs and desires of computer games players
  • Flexibility to specialise in your favourite games development discipline
  • Build a critical language and understanding of games development
  • Develop a diverse understanding of games technologies.
Career pathways You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy. For more information, please visit our website.

Modules

You'll explore game engine technologies, games culture and practice, game design fundamentals, work with a range of briefs across tabletop, mobile, console and computer, explore different roles within the industry and how gaming stories are told and delivered. For more information, please visit the course page on our website.

Assessment method

You will be continually assessed throughout the course using a variety of methods including games development, blogs, reports presentations, and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.


How to apply

Application codes

Course code:
I600
Institution code:
R06
Campus name:
Main Site
Campus code:
-

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

Students will also be expected to possess five GCSEs (grade C/4 or above) or equivalent (including English) .

Additional entry requirements

Portfolio

Please see our website for advice on how to prepare your portfolio and sketchbook or showreel : - https://www.ravensbourne.ac.uk/study-here/undergraduate/your-interview-and-portfolio/

Interview

You will be invited to a friendly online interview which you must pass in order to successfully gain entry to this programme.


English language requirements

TestGradeAdditional details
IELTS (Academic)5.5IELTS: 5.5 overall with 5.5 in each component of the test.
TOEFL (iBT)72TOEFL iBT: 72 points overall including minimum Reading 18, Listening 17, Speaking 20, Writing 17. We cannot accept TOEFL iBT Home Edition test. All tests must be taken in person at a test centre.
PTE Academic59PTE Academic or SELT: 59 overall with minimum 59 in each component of the test.
Trinity ISEPassTrinity College London B2 SELT ISE II: Pass overall with Pass in each component of the test.

Other tests may be accepted. Please view our website for full English language requirements and options. If you have any questions please email [email protected]

Ravensbourne English Language Requirements

https://www.ravensbourne.ac.uk/international-students/entry-requirements-and-visas/english-language-requirements


Student Outcomes

Operated by the Office for Students
70%
Employment after 15 months (Most common jobs)
80%
Go onto work and study

The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.

Fees and funding

Tuition fees

England £9790 Year 1
Northern Ireland £9790 Year 1
Scotland £9790 Year 1
Wales £9790 Year 1
Channel Islands £9790 Year 1
Republic of Ireland £9790 Year 1
EU £17500 Year 1
International £17500 Year 1

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Fees for UK, Republic of Ireland, and Channel Islands students are subject to increase for subsequent years of enrolment to the maximum capped level set by the UK Government (currently £9,790). Fees for EU and International students will be subject to an inflationary-linked rise for subsequent years of enrolment.
Games Development at Ravensbourne University London - UCAS