Course summary
As a Computer Games Design and Programming student, you'll learn how to take your game ideas from concept, through production to final release using industry-standard design and development techniques. You will also learn how to develop or modify the technologies used in game engines. Run in affiliation with games industry body TIGA, this course will give you the skills you need for a career in games development focused around using multiple games technologies. This course has been designed around the needs of the games industry with the focus on developing skills in design, programming and production. These three core areas cover many of the job roles advertised by a highly competitive worldwide games industry and allow a graduate to cast a wide net when it comes to applying for a games studio role. This broad skill set also makes graduates from this course ideally suited to joining Indie teams where the need to be flexible in a role is particularly valuable or to independently create their own games. You will be taught by a range of academics with experience in academia, research, and industry games development. Module classes also include specialist, guest lecturers from our wide range of industry partners. Throughout your time at Staffordshire University, you will have many opportunities to interact with the games industry in events such as: guest lectures, portfolio reviews, game jams, networking socials, mock interviews and many more. On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design and Programming.
Modules
Year One Core: C# Scripting for Games Engines; Computational Methods; Game Prototyping; Introduction to Graphics Programming; Mechanics Prototyping; Programming Fundamentals Year Two Core: Advanced Mechanics Design; C++ for Engines; Game Artificial Intelligence; Junior Collaborative Games Development; Introduction to Mechanics Design Year Two Optional: Experimental Gameplay; Game Audio; Tools Development; User Interface Design and Implementation Year Three: Placement Year Four Core: Games Development Project; Senior Collaborative Games Development; Low-Level Gameplay; Multiplayer Level Design Year Four Optional: Multiplayer Mechanics Programming; Prototyping for Technical Designers
How to apply
This is the deadline for applications to be completed and sent for this course. If the university or college still has places available you can apply after this date, but your application is not guaranteed to be considered.
Application codes
- Course code:
- I647
- Institution code:
- S72
- Campus name:
- University of Staffordshire (Stoke Campus)
- Campus code:
- -
Points of entry
The following entry points are available for this course:
- Year 1
Entry requirements
Qualification requirements
UCAS Tariff - 112 - 120 points
A level - BBC
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - DMM
Access to HE Diploma
Scottish Higher
OCR Cambridge Technical Extended Diploma - DMM
T Level - Pass (C and above)
Student Outcomes
The number of student respondents and response rates can be important in interpreting the data – it is important to note your experience may be different from theirs. This data will be based on the subject area rather than the specific course. Read more about this data on the Discover Uni website.
Fees and funding
Tuition fees
England | £9535 | Year 1 |
Northern Ireland | £9535 | Year 1 |
Scotland | £9535 | Year 1 |
Wales | £9535 | Year 1 |
Channel Islands | £9535 | Year 1 |
EU | £16750 | Year 1 |
International | £16750 | Year 1 |
Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .
Additional fee information
Provider information
University of Staffordshire
College Road
Stoke on Trent
ST4 2DE