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Computer Games Programming at Coventry University - UCAS

There are other course options available which may have a different vacancy status or entry requirements – view the full list of options

Course summary

Develop advanced programming, game engine and real-time computing skills through hands-on projects, industry collaboration and cutting-edge technologies, preparing you for careers in the game and software industries. Ideal for aspiring programmers passionate about games , offering hands-on experience with industry tools, real-world projects, and advanced technical skills that prepare you for successful careers in the games industry and technology adjacent industries. • Develop and extend game engines, mastering real-time graphics, AI, and optimisation. • Gain hands-on experience with industry-standard tools such as Unity and Unreal. • Build a strong personal portfolio through both individual projects and collaborative projects with designers and artists. Why you should study this course: - Portfolio development built into the course: every project and assignment contributes to your professional portfolio, ensuring you graduate with demonstrable work that showcases your technical and creative abilities. - Hands-on, embedded learning: gain practical experience in programming, game engine usage and game optimisation through structured labs, group projects, and assessed industry-based assignments that are a core part of the course. - Access to industry-standard tools and facilities: as part of your learning, you’ll work directly with technologies such as Unreal Engine and Unity, with access to VR suites and high-performance computing labs. - MSci advanced pathway: upon successful completion of the first three years, you may have the opportunity to advance to the master’s portion of this course, exploring advanced game related topics while continuing to pay undergraduate fees (subject to meeting progression requirements). - Optional career-enhancing experiences: beyond the taught curriculum, you may have opportunities to take part in game jams, networking events, and internships, which can further expand your professional experience and connections. Please see our website for the most up to date details.

Modules

This course has a common first year. The common first year enables you to work alongside students doing similar courses to you, to widen your knowledge and exposure to other subject areas and professions. You will have the opportunity to collaborate with other students, so you can share your insights and experience which will help you to develop and learn. If you discover an interest in a specific subject you have studied, upon successful completion of your first year, you could swap degrees with another course in your common first year (subject to meeting progression requirements). Common first year modules: - Concept Development, Prototyping and Design - Hack Lab and Creative Play - Interactive Narratives and Immersive Experiences - Skills Lab Year 2 modules: - Artificial Intelligence for Game Development - Graphics and Physics Programming for Game Development - Professional Development in Emerging Technologies - Experimental Games Project You have the option to take a sandwich year and explore a placement in the industry. Year 3 modules: - Advanced Graphics for Games - Network Programming for Game Development - Advanced Game Technology Mobile and Engine Tools - Individual Project Final (integrated master's) year: - Technical Graphics - Game Engines - Serious Games - Going Cross-Platform: Console Game Development We regularly review our course content, to make it relevant and current for the benefit of our students. For these reasons, course modules may be updated. Before accepting any offers, please check the website for the most up to date course content. For full module details please check the course page on the Coventry University website. *For further information please check the course page on the Coventry University website.

Assessment method

This course will be assessed using a variety of methods which will vary depending upon the module. Assessment methods may include: • game development projects – showcasing programming and design skills • technical reports and presentations - communicating complex ideas effectively • industry-based mock assignments – addressing real-world challenges in game development. • group work for presentations, lab projects and reports • individual presentations • online tests • essays and critical reviews of scientific topics • case studies • posters and other information resources (e.g. videos, websites, briefing papers) The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.


How to apply

Application codes

Please select a course option – you will then see the application code you need to use to apply for the course.

Points of entry

The following entry points are available for this course:

  • Year 1

Entry requirements

Qualification requirements

We’re here to help you achieve your study goals. If your qualifications or expected levels of grades differ from those outlined above, chat with our admissions team and between us we will explore the possibilities open to you. We accept a range of qualifications and our study experience is designed to give you options and support from the start. Contact us via our website to find out more.


English language requirements

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Student Outcomes

Operated by the Office for Students

There is no data available for this course. For further information visit the Discover Uni website.

Fees and funding

Tuition fees

England £9535* Year 1
Northern Ireland £9535* Year 1
Scotland £9535* Year 1
Wales £9535* Year 1
Channel Islands £9535* Year 1
Republic of Ireland £9535* Year 1

*This is a provisional fee and subject to change.

Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website .

Additional fee information

Additional costs/fee information Tuition fee status depends on a number of criteria and varies according to where in the UK you will study. For further guidance on the criteria for home or overseas tuition fees, please refer to the UKCISA website . Studying this course with a sandwich year incurs an additional £1,500 fee (£1,800 for international students) to cover your academic support throughout your placement year. For full international fees and the most up to date information about tuition fees, please check the relevant course page of the Coventry University website.
Computer Games Programming at Coventry University - UCAS